/* ***** BEGIN LICENSE BLOCK ***** * Distributed under the BSD license: * * Copyright (c) 2010, Ajax.org B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Ajax.org B.V. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; var Behaviour = function() { this.$behaviours = {}; }; (function () { this.add = function (name, action, callback) { switch (undefined) { case this.$behaviours: this.$behaviours = {}; case this.$behaviours[name]: this.$behaviours[name] = {}; } this.$behaviours[name][action] = callback; }; this.addBehaviours = function (behaviours) { for (var key in behaviours) { for (var action in behaviours[key]) { this.add(key, action, behaviours[key][action]); } } }; this.remove = function (name) { if (this.$behaviours && this.$behaviours[name]) { delete this.$behaviours[name]; } }; this.inherit = function (mode, filter) { if (typeof mode === "function") { var behaviours = new mode().getBehaviours(filter); } else { var behaviours = mode.getBehaviours(filter); } this.addBehaviours(behaviours); }; this.getBehaviours = function (filter) { if (!filter) { return this.$behaviours; } else { var ret = {}; for (var i = 0; i < filter.length; i++) { if (this.$behaviours[filter[i]]) { ret[filter[i]] = this.$behaviours[filter[i]]; } } return ret; } }; }).call(Behaviour.prototype); exports.Behaviour = Behaviour; });