/* ***** BEGIN LICENSE BLOCK ***** * Distributed under the BSD license: * * Copyright (c) 2010, Ajax.org B.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Ajax.org B.V. nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * ***** END LICENSE BLOCK ***** */ define(function(require, exports, module) { "use strict"; var keyUtil = require("../lib/keys"); var event = require("../lib/event"); var KeyBinding = function(editor) { this.$editor = editor; this.$data = {editor: editor}; this.$handlers = []; this.setDefaultHandler(editor.commands); }; (function() { this.setDefaultHandler = function(kb) { this.removeKeyboardHandler(this.$defaultHandler); this.$defaultHandler = kb; this.addKeyboardHandler(kb, 0); }; this.setKeyboardHandler = function(kb) { var h = this.$handlers; if (h[h.length - 1] == kb) return; while (h[h.length - 1] && h[h.length - 1] != this.$defaultHandler) this.removeKeyboardHandler(h[h.length - 1]); this.addKeyboardHandler(kb, 1); }; this.addKeyboardHandler = function(kb, pos) { if (!kb) return; if (typeof kb == "function" && !kb.handleKeyboard) kb.handleKeyboard = kb; var i = this.$handlers.indexOf(kb); if (i != -1) this.$handlers.splice(i, 1); if (pos == undefined) this.$handlers.push(kb); else this.$handlers.splice(pos, 0, kb); if (i == -1 && kb.attach) kb.attach(this.$editor); }; this.removeKeyboardHandler = function(kb) { var i = this.$handlers.indexOf(kb); if (i == -1) return false; this.$handlers.splice(i, 1); kb.detach && kb.detach(this.$editor); return true; }; this.getKeyboardHandler = function() { return this.$handlers[this.$handlers.length - 1]; }; this.getStatusText = function() { var data = this.$data; var editor = data.editor; return this.$handlers.map(function(h) { return h.getStatusText && h.getStatusText(editor, data) || ""; }).filter(Boolean).join(" "); }; this.$callKeyboardHandlers = function(hashId, keyString, keyCode, e) { var toExecute; var success = false; var commands = this.$editor.commands; for (var i = this.$handlers.length; i--;) { toExecute = this.$handlers[i].handleKeyboard( this.$data, hashId, keyString, keyCode, e ); if (!toExecute || !toExecute.command) continue; // allow keyboardHandler to consume keys if (toExecute.command == "null") { success = true; } else { success = commands.exec(toExecute.command, this.$editor, toExecute.args, e); } // do not stop input events to not break repeating if (success && e && hashId != -1 && toExecute.passEvent != true && toExecute.command.passEvent != true ) { event.stopEvent(e); } if (success) break; } if (!success && hashId == -1) { toExecute = {command: "insertstring"}; success = commands.exec("insertstring", this.$editor, keyString); } if (success && this.$editor._signal) this.$editor._signal("keyboardActivity", toExecute); return success; }; this.onCommandKey = function(e, hashId, keyCode) { var keyString = keyUtil.keyCodeToString(keyCode); this.$callKeyboardHandlers(hashId, keyString, keyCode, e); }; this.onTextInput = function(text) { this.$callKeyboardHandlers(-1, text); }; }).call(KeyBinding.prototype); exports.KeyBinding = KeyBinding; });