big-moving.ru/api/soft/ajaxorg/lib/ace/mode/behaviour.js

91 lines
3.2 KiB
JavaScript
Executable File

/* ***** BEGIN LICENSE BLOCK *****
* Distributed under the BSD license:
*
* Copyright (c) 2010, Ajax.org B.V.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Ajax.org B.V. nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL AJAX.ORG B.V. BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* ***** END LICENSE BLOCK ***** */
define(function(require, exports, module) {
"use strict";
var Behaviour = function() {
this.$behaviours = {};
};
(function () {
this.add = function (name, action, callback) {
switch (undefined) {
case this.$behaviours:
this.$behaviours = {};
case this.$behaviours[name]:
this.$behaviours[name] = {};
}
this.$behaviours[name][action] = callback;
};
this.addBehaviours = function (behaviours) {
for (var key in behaviours) {
for (var action in behaviours[key]) {
this.add(key, action, behaviours[key][action]);
}
}
};
this.remove = function (name) {
if (this.$behaviours && this.$behaviours[name]) {
delete this.$behaviours[name];
}
};
this.inherit = function (mode, filter) {
if (typeof mode === "function") {
var behaviours = new mode().getBehaviours(filter);
} else {
var behaviours = mode.getBehaviours(filter);
}
this.addBehaviours(behaviours);
};
this.getBehaviours = function (filter) {
if (!filter) {
return this.$behaviours;
} else {
var ret = {};
for (var i = 0; i < filter.length; i++) {
if (this.$behaviours[filter[i]]) {
ret[filter[i]] = this.$behaviours[filter[i]];
}
}
return ret;
}
};
}).call(Behaviour.prototype);
exports.Behaviour = Behaviour;
});