707 lines
16 KiB
JavaScript
707 lines
16 KiB
JavaScript
|
;(function(window){
|
||
|
|
||
|
var defaultOptions = {
|
||
|
time: 1.0,
|
||
|
step: 0.05,
|
||
|
type: 'linear',
|
||
|
|
||
|
allowFloat: false
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
options: {
|
||
|
start: start value or {param: value, param: value}
|
||
|
finish: finish value or {param: value, param: value}
|
||
|
time: time to transform in seconds
|
||
|
type: linear|accelerated|decelerated|custom func name
|
||
|
callback,
|
||
|
callback_start,
|
||
|
callback_complete,
|
||
|
|
||
|
step: time between steps in seconds
|
||
|
allowFloat: false|true
|
||
|
}
|
||
|
*/
|
||
|
BX.fx = function(options)
|
||
|
{
|
||
|
this.options = options;
|
||
|
|
||
|
if (null != this.options.time)
|
||
|
this.options.originalTime = this.options.time;
|
||
|
if (null != this.options.step)
|
||
|
this.options.originalStep = this.options.step;
|
||
|
|
||
|
if (!this.__checkOptions())
|
||
|
return false;
|
||
|
|
||
|
this.__go = BX.delegate(this.go, this);
|
||
|
|
||
|
this.PARAMS = {};
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype.__checkOptions = function()
|
||
|
{
|
||
|
if (typeof this.options.start != typeof this.options.finish)
|
||
|
return false;
|
||
|
|
||
|
if (null == this.options.time) this.options.time = defaultOptions.time;
|
||
|
if (null == this.options.step) this.options.step = defaultOptions.step;
|
||
|
if (null == this.options.type) this.options.type = defaultOptions.type;
|
||
|
if (null == this.options.allowFloat) this.options.allowFloat = defaultOptions.allowFloat;
|
||
|
|
||
|
this.options.time *= 1000;
|
||
|
this.options.step *= 1000;
|
||
|
|
||
|
if (typeof this.options.start != 'object')
|
||
|
{
|
||
|
this.options.start = {_param: this.options.start};
|
||
|
this.options.finish = {_param: this.options.finish};
|
||
|
}
|
||
|
|
||
|
var i;
|
||
|
for (i in this.options.start)
|
||
|
{
|
||
|
if (null == this.options.finish[i])
|
||
|
{
|
||
|
this.options.start[i] = null;
|
||
|
delete this.options.start[i];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (!BX.type.isFunction(this.options.type))
|
||
|
{
|
||
|
if (BX.type.isFunction(window[this.options.type]))
|
||
|
this.options.type = window[this.options.type];
|
||
|
else if (BX.type.isFunction(BX.fx.RULES[this.options.type]))
|
||
|
this.options.type = BX.fx.RULES[this.options.type];
|
||
|
else
|
||
|
this.options.type = BX.fx.RULES[defaultOptions.type];
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype.go = function()
|
||
|
{
|
||
|
var timeCurrent = new Date().valueOf();
|
||
|
if (timeCurrent < this.PARAMS.timeFinish)
|
||
|
{
|
||
|
for (var i in this.PARAMS.current)
|
||
|
{
|
||
|
this.PARAMS.current[i][0] = this.options.type.apply(this, [{
|
||
|
start_value: this.PARAMS.start[i][0],
|
||
|
finish_value: this.PARAMS.finish[i][0],
|
||
|
current_value: this.PARAMS.current[i][0],
|
||
|
current_time: timeCurrent - this.PARAMS.timeStart,
|
||
|
total_time: this.options.time
|
||
|
}]);
|
||
|
}
|
||
|
|
||
|
this._callback(this.options.callback);
|
||
|
|
||
|
if (!this.paused)
|
||
|
this.PARAMS.timer = setTimeout(this.__go, this.options.step);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.stop();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype._callback = function(cb)
|
||
|
{
|
||
|
var tmp = {};
|
||
|
|
||
|
cb = cb || this.options.callback;
|
||
|
|
||
|
for (var i in this.PARAMS.current)
|
||
|
{
|
||
|
tmp[i] = (this.options.allowFloat ? this.PARAMS.current[i][0] : Math.round(this.PARAMS.current[i][0])) + this.PARAMS.current[i][1];
|
||
|
}
|
||
|
|
||
|
return cb.apply(this, [null != tmp['_param'] ? tmp._param : tmp]);
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype.start = function()
|
||
|
{
|
||
|
var i,value, unit;
|
||
|
|
||
|
this.PARAMS.start = {};
|
||
|
this.PARAMS.current = {};
|
||
|
this.PARAMS.finish = {};
|
||
|
|
||
|
for (i in this.options.start)
|
||
|
{
|
||
|
value = +this.options.start[i];
|
||
|
unit = (this.options.start[i]+'').substring((value+'').length);
|
||
|
this.PARAMS.start[i] = [value, unit];
|
||
|
this.PARAMS.current[i] = [value, unit];
|
||
|
this.PARAMS.finish[i] = [+this.options.finish[i], unit];
|
||
|
}
|
||
|
|
||
|
this._callback(this.options.callback_start);
|
||
|
this._callback(this.options.callback);
|
||
|
|
||
|
this.PARAMS.timeStart = new Date().valueOf();
|
||
|
this.PARAMS.timeFinish = this.PARAMS.timeStart + this.options.time;
|
||
|
this.PARAMS.timer = setTimeout(BX.delegate(this.go, this), this.options.step);
|
||
|
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype.pause = function()
|
||
|
{
|
||
|
if (this.paused)
|
||
|
{
|
||
|
this.PARAMS.timer = setTimeout(this.__go, this.options.step);
|
||
|
this.paused = false;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clearTimeout(this.PARAMS.timer);
|
||
|
this.paused = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BX.fx.prototype.stop = function(silent)
|
||
|
{
|
||
|
silent = !!silent;
|
||
|
if (this.PARAMS.timer)
|
||
|
clearTimeout(this.PARAMS.timer);
|
||
|
|
||
|
if (null != this.options.originalTime)
|
||
|
this.options.time = this.options.originalTime;
|
||
|
if (null != this.options.originalStep)
|
||
|
this.options.step = this.options.originalStep;
|
||
|
|
||
|
this.PARAMS.current = this.PARAMS.finish;
|
||
|
if (!silent) {
|
||
|
this._callback(this.options.callback);
|
||
|
this._callback(this.options.callback_complete);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
type rules of animation
|
||
|
- linear - simple linear animation
|
||
|
- accelerated
|
||
|
- decelerated
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
params: {
|
||
|
start_value, finish_value, current_time, total_time
|
||
|
}
|
||
|
*/
|
||
|
BX.fx.RULES =
|
||
|
{
|
||
|
linear: function(params)
|
||
|
{
|
||
|
return params.start_value + (params.current_time/params.total_time) * (params.finish_value - params.start_value);
|
||
|
},
|
||
|
|
||
|
decelerated: function(params)
|
||
|
{
|
||
|
return params.start_value + Math.sqrt(params.current_time/params.total_time) * (params.finish_value - params.start_value);
|
||
|
},
|
||
|
|
||
|
accelerated: function(params)
|
||
|
{
|
||
|
var q = params.current_time/params.total_time;
|
||
|
return params.start_value + q * q * (params.finish_value - params.start_value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/****************** effects realizaion ************************/
|
||
|
|
||
|
/*
|
||
|
type = 'fade' || 'scroll' || 'scale' || 'fold'
|
||
|
*/
|
||
|
|
||
|
BX.fx.hide = function(el, type, opts)
|
||
|
{
|
||
|
el = BX(el);
|
||
|
|
||
|
if (typeof type == 'object' && null == opts)
|
||
|
{
|
||
|
opts = type;
|
||
|
type = opts.type
|
||
|
}
|
||
|
|
||
|
if (!opts) opts = {};
|
||
|
|
||
|
if (!BX.type.isNotEmptyString(type))
|
||
|
{
|
||
|
el.style.display = 'none';
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var fxOptions = BX.fx.EFFECTS[type](el, opts, 0);
|
||
|
fxOptions.callback_complete = function () {
|
||
|
if (opts.hide !== false)
|
||
|
el.style.display = 'none';
|
||
|
|
||
|
if (opts.callback_complete)
|
||
|
opts.callback_complete.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
return (new BX.fx(fxOptions)).start();
|
||
|
}
|
||
|
|
||
|
BX.fx.show = function(el, type, opts)
|
||
|
{
|
||
|
el = BX(el);
|
||
|
|
||
|
if (typeof type == 'object' && null == opts)
|
||
|
{
|
||
|
opts = type;
|
||
|
type = opts.type
|
||
|
}
|
||
|
|
||
|
if (!opts) opts = {};
|
||
|
|
||
|
if (!BX.type.isNotEmptyString(type))
|
||
|
{
|
||
|
el.style.display = 'block';
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var fxOptions = BX.fx.EFFECTS[type](el, opts, 1);
|
||
|
|
||
|
fxOptions.callback_complete = function () {
|
||
|
if (opts.show !== false)
|
||
|
el.style.display = 'block';
|
||
|
|
||
|
if (opts.callback_complete)
|
||
|
opts.callback_complete.apply(this, arguments);
|
||
|
}
|
||
|
|
||
|
return (new BX.fx(fxOptions)).start();
|
||
|
}
|
||
|
|
||
|
BX.fx.EFFECTS = {
|
||
|
scroll: function(el, opts, action)
|
||
|
{
|
||
|
if (!opts.direction) opts.direction = 'vertical';
|
||
|
|
||
|
var param = opts.direction == 'horizontal' ? 'width' : 'height';
|
||
|
|
||
|
var val = parseInt(BX.style(el, param));
|
||
|
if (isNaN(val))
|
||
|
{
|
||
|
val = BX.pos(el)[param];
|
||
|
}
|
||
|
|
||
|
if (action == 0)
|
||
|
var start = val, finish = opts.min_height ? parseInt(opts.min_height) : 0;
|
||
|
else
|
||
|
var finish = val, start = opts.min_height ? parseInt(opts.min_height) : 0;
|
||
|
|
||
|
return {
|
||
|
'start': start,
|
||
|
'finish': finish,
|
||
|
'time': opts.time || defaultOptions.time,
|
||
|
'type': 'linear',
|
||
|
callback_start: function () {
|
||
|
if (BX.style(el, 'position') == 'static')
|
||
|
el.style.position = 'relative';
|
||
|
|
||
|
el.style.overflow = 'hidden';
|
||
|
el.style[param] = start + 'px';
|
||
|
el.style.display = 'block';
|
||
|
},
|
||
|
callback: function (val) {el.style[param] = val + 'px';}
|
||
|
}
|
||
|
},
|
||
|
|
||
|
fade: function(el, opts, action)
|
||
|
{
|
||
|
var fadeOpts = {
|
||
|
'time': opts.time || defaultOptions.time,
|
||
|
'type': action == 0 ? 'decelerated' : 'linear',
|
||
|
'start': action == 0 ? 1 : 0,
|
||
|
'finish': action == 0 ? 0 : 1,
|
||
|
'allowFloat': true
|
||
|
};
|
||
|
|
||
|
if (BX.browser.IsIE() && !BX.browser.IsIE9())
|
||
|
{
|
||
|
fadeOpts.start *= 100; fadeOpts.finish *= 100; fadeOpts.allowFloat = false;
|
||
|
|
||
|
fadeOpts.callback_start = function() {
|
||
|
el.style.display = 'block';
|
||
|
el.style.filter += "progid:DXImageTransform.Microsoft.Alpha(opacity=" + fadeOpts.start + ")";
|
||
|
};
|
||
|
|
||
|
fadeOpts.callback = function (val) {
|
||
|
(el.filters['DXImageTransform.Microsoft.alpha']||el.filters.alpha).opacity = val;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
fadeOpts.callback_start = function () {
|
||
|
el.style.display = 'block';
|
||
|
}
|
||
|
|
||
|
fadeOpts.callback = function (val) {
|
||
|
el.style.opacity = el.style.KhtmlOpacity = el.style.MozOpacity = val;
|
||
|
};
|
||
|
}
|
||
|
|
||
|
return fadeOpts;
|
||
|
},
|
||
|
|
||
|
fold: function (el, opts, action) // 'fold' is a combination of two consequential 'scroll' hidings.
|
||
|
{
|
||
|
if (action != 0) return;
|
||
|
|
||
|
var pos = BX.pos(el);
|
||
|
var coef = pos.height / (pos.width + pos.height);
|
||
|
var old_opts = {time: opts.time || defaultOptions.time, callback_complete: opts.callback_complete, hide: opts.hide};
|
||
|
|
||
|
opts.type = 'scroll';
|
||
|
opts.direction = 'vertical';
|
||
|
opts.min_height = opts.min_height || 10;
|
||
|
opts.hide = false;
|
||
|
opts.time = coef * old_opts.time;
|
||
|
opts.callback_complete = function()
|
||
|
{
|
||
|
el.style.whiteSpace = 'nowrap';
|
||
|
|
||
|
opts.direction = 'horizontal';
|
||
|
opts.min_height = null;
|
||
|
|
||
|
opts.time = old_opts.time - opts.time;
|
||
|
opts.hide = old_opts.hide;
|
||
|
opts.callback_complete = old_opts.callback_complete;
|
||
|
|
||
|
BX.fx.hide(el, opts);
|
||
|
}
|
||
|
|
||
|
return BX.fx.EFFECTS.scroll(el, opts, action);
|
||
|
},
|
||
|
|
||
|
scale: function (el, opts, action)
|
||
|
{
|
||
|
var val = {width: parseInt(BX.style(el, 'width')), height: parseInt(BX.style(el, 'height'))};
|
||
|
if (isNaN(val.width) || isNaN(val.height))
|
||
|
{
|
||
|
var pos = BX.pos(el)
|
||
|
val = {width: pos.width, height: pos.height};
|
||
|
}
|
||
|
|
||
|
if (action == 0)
|
||
|
var start = val, finish = {width: 0, height: 0};
|
||
|
else
|
||
|
var finish = val, start = {width: 0, height: 0};
|
||
|
|
||
|
return {
|
||
|
'start': start,
|
||
|
'finish': finish,
|
||
|
'time': opts.time || defaultOptions.time,
|
||
|
'type': 'linear',
|
||
|
callback_start: function () {
|
||
|
el.style.position = 'relative';
|
||
|
el.style.overflow = 'hidden';
|
||
|
el.style.display = 'block';
|
||
|
el.style.height = start.height + 'px';
|
||
|
el.style.width = start.width + 'px';
|
||
|
},
|
||
|
callback: function (val) {
|
||
|
el.style.height = val.height + 'px';
|
||
|
el.style.width = val.width + 'px';
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Color animation
|
||
|
//
|
||
|
// Set animation rule
|
||
|
// BX.fx.colorAnimate.addRule('animationRule1',"#FFF","#faeeb4", "background-color", 100, 1, true);
|
||
|
// BX.fx.colorAnimate.addRule('animationRule2',"#fc8282","#ff0000", "color", 100, 1, true);
|
||
|
// Params: 1 - animation name, 2 - start color, 3 - end color, 4 - count step, 5 - delay each step, 6 - return color on end animation
|
||
|
//
|
||
|
// Animate color for element
|
||
|
// BX.fx.colorAnimate(BX('element'), 'animationRule1,animationRule2');
|
||
|
|
||
|
var defaultOptionsColorAnimation = {
|
||
|
arStack: {},
|
||
|
arRules: {},
|
||
|
globalAnimationId: 0
|
||
|
}
|
||
|
|
||
|
BX.fx.colorAnimate = function(element, rule, back)
|
||
|
{
|
||
|
if (element == null)
|
||
|
return;
|
||
|
|
||
|
animationId = element.getAttribute('data-animation-id');
|
||
|
if (animationId == null)
|
||
|
{
|
||
|
animationId = defaultOptionsColorAnimation.globalAnimationId;
|
||
|
element.setAttribute('data-animation-id', defaultOptionsColorAnimation.globalAnimationId++);
|
||
|
}
|
||
|
var aRuleList = rule.split(/\s*,\s*/);
|
||
|
|
||
|
for (var j = 0; j < aRuleList.length; j++)
|
||
|
{
|
||
|
rule = aRuleList[j];
|
||
|
|
||
|
if (!defaultOptionsColorAnimation.arRules[rule]) continue;
|
||
|
|
||
|
var i=0;
|
||
|
|
||
|
if (!defaultOptionsColorAnimation.arStack[animationId])
|
||
|
{
|
||
|
defaultOptionsColorAnimation.arStack[animationId] = {};
|
||
|
}
|
||
|
else if (defaultOptionsColorAnimation.arStack[animationId][rule])
|
||
|
{
|
||
|
i = defaultOptionsColorAnimation.arStack[animationId][rule].i;
|
||
|
clearInterval(defaultOptionsColorAnimation.arStack[animationId][rule].tId);
|
||
|
}
|
||
|
|
||
|
if ((i==0 && back) || (i==defaultOptionsColorAnimation.arRules[rule][3] && !back)) continue;
|
||
|
|
||
|
defaultOptionsColorAnimation.arStack[animationId][rule] = {'i':i, 'element': element, 'tId':setInterval('BX.fx.colorAnimate.run("'+animationId+'","'+rule+'")', defaultOptionsColorAnimation.arRules[rule][4]),'back':Boolean(back)};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
BX.fx.colorAnimate.addRule = function (rule, startColor, finishColor, cssProp, step, delay, back)
|
||
|
{
|
||
|
defaultOptionsColorAnimation.arRules[rule] = [
|
||
|
BX.util.hex2rgb(startColor),
|
||
|
BX.util.hex2rgb(finishColor),
|
||
|
cssProp.replace(/\-(.)/g,function(){return arguments[1].toUpperCase();}),
|
||
|
step,
|
||
|
delay || 1,
|
||
|
back || false
|
||
|
];
|
||
|
};
|
||
|
|
||
|
BX.fx.colorAnimate.run = function(animationId, rule)
|
||
|
{
|
||
|
element = defaultOptionsColorAnimation.arStack[animationId][rule].element;
|
||
|
|
||
|
defaultOptionsColorAnimation.arStack[animationId][rule].i += defaultOptionsColorAnimation.arStack[animationId][rule].back?-1:1;
|
||
|
var finishPercent = defaultOptionsColorAnimation.arStack[animationId][rule].i/defaultOptionsColorAnimation.arRules[rule][3];
|
||
|
var startPercent = 1 - finishPercent;
|
||
|
|
||
|
var aRGBStart = defaultOptionsColorAnimation.arRules[rule][0];
|
||
|
var aRGBFinish = defaultOptionsColorAnimation.arRules[rule][1];
|
||
|
|
||
|
element.style[defaultOptionsColorAnimation.arRules[rule][2]] = 'rgb('+
|
||
|
Math.floor( aRGBStart['r'] * startPercent + aRGBFinish['r'] * finishPercent ) + ','+
|
||
|
Math.floor( aRGBStart['g'] * startPercent + aRGBFinish['g'] * finishPercent ) + ','+
|
||
|
Math.floor( aRGBStart['b'] * startPercent + aRGBFinish['b'] * finishPercent ) +')';
|
||
|
|
||
|
if ( defaultOptionsColorAnimation.arStack[animationId][rule].i == defaultOptionsColorAnimation.arRules[rule][3] || defaultOptionsColorAnimation.arStack[animationId][rule].i ==0)
|
||
|
{
|
||
|
clearInterval(defaultOptionsColorAnimation.arStack[animationId][rule].tId);
|
||
|
if (defaultOptionsColorAnimation.arRules[rule][5])
|
||
|
BX.fx.colorAnimate(defaultOptionsColorAnimation.arStack[animationId][rule].element, rule, true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
options = {
|
||
|
delay: 100,
|
||
|
duration : 3000,
|
||
|
start : { scroll : document.body.scrollTop, left : 0, opacity : 100 },
|
||
|
finish : { scroll : document.body.scrollHeight, left : 500, opacity : 10 },
|
||
|
transition : BitrixAnimation.makeEaseOut(BitrixAnimation.transitions.quart),
|
||
|
|
||
|
step : function(state)
|
||
|
{
|
||
|
document.body.scrollTop = state.scroll;
|
||
|
button.style.left = state.left + "px";
|
||
|
button.style.opacity = state.opacity / 100;
|
||
|
},
|
||
|
complete : function()
|
||
|
{
|
||
|
button.style.background = "green";
|
||
|
}
|
||
|
}
|
||
|
|
||
|
options =
|
||
|
{
|
||
|
delay : 20,
|
||
|
duration : 4000,
|
||
|
transition : BXAnimation.makeEaseOut(BXAnimation.transitions.quart),
|
||
|
progress : function(progress)
|
||
|
{
|
||
|
document.body.scrollTop = Math.round(topMax * progress);
|
||
|
button.style.left = Math.round(leftMax * progress) + "px";
|
||
|
button.style.opacity = (100 + Math.round((opacityMin - 100) * progress)) / 100;
|
||
|
|
||
|
},
|
||
|
complete : function()
|
||
|
{
|
||
|
button.style.background = "green";
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
|
||
|
BX.easing = function(options)
|
||
|
{
|
||
|
this.options = options;
|
||
|
this.timer = null;
|
||
|
};
|
||
|
|
||
|
BX.easing.prototype.animate = function()
|
||
|
{
|
||
|
if (!this.options || !this.options.start || !this.options.finish ||
|
||
|
typeof(this.options.start) != "object" || typeof(this.options.finish) != "object"
|
||
|
)
|
||
|
return null;
|
||
|
|
||
|
for (var propName in this.options.start)
|
||
|
{
|
||
|
if (typeof(this.options.finish[propName]) == "undefined")
|
||
|
{
|
||
|
delete this.options.start[propName];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
this.options.progress = function(progress) {
|
||
|
var state = {};
|
||
|
for (var propName in this.start)
|
||
|
state[propName] = Math.round(this.start[propName] + (this.finish[propName] - this.start[propName]) * progress);
|
||
|
|
||
|
if (this.step)
|
||
|
{
|
||
|
this.step(state);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
this.animateProgress();
|
||
|
};
|
||
|
|
||
|
BX.easing.prototype.stop = function(completed)
|
||
|
{
|
||
|
if (this.timer)
|
||
|
{
|
||
|
cancelAnimationFrame(this.timer);
|
||
|
this.timer = null;
|
||
|
if (completed)
|
||
|
{
|
||
|
this.options.complete && this.options.complete();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
BX.easing.prototype.animateProgress = function()
|
||
|
{
|
||
|
if (!window.requestAnimationFrame)
|
||
|
{
|
||
|
//For old browsers we skip animation
|
||
|
this.options.progress(1);
|
||
|
this.options.complete && this.options.complete();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var start = null;
|
||
|
var delta = this.options.transition || BX.easing.transitions.linear;
|
||
|
var duration = this.options.duration || 1000;
|
||
|
var animation = BX.proxy(function(time) {
|
||
|
|
||
|
if (start === null)
|
||
|
{
|
||
|
start = time;
|
||
|
}
|
||
|
|
||
|
var progress = (time - start) / duration;
|
||
|
if (progress > 1)
|
||
|
{
|
||
|
progress = 1;
|
||
|
}
|
||
|
|
||
|
this.options.progress(delta(progress));
|
||
|
|
||
|
if (progress == 1)
|
||
|
{
|
||
|
this.stop(true);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
this.timer = requestAnimationFrame(animation);
|
||
|
}
|
||
|
|
||
|
}, this);
|
||
|
|
||
|
this.timer = requestAnimationFrame(animation);
|
||
|
};
|
||
|
|
||
|
BX.easing.makeEaseInOut = function(delta)
|
||
|
{
|
||
|
return function(progress) {
|
||
|
if (progress < 0.5)
|
||
|
return delta( 2 * progress ) / 2;
|
||
|
else
|
||
|
return (2 - delta( 2 * (1-progress) ) ) / 2;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
BX.easing.makeEaseOut = function(delta)
|
||
|
{
|
||
|
return function(progress) {
|
||
|
return 1 - delta(1 - progress);
|
||
|
};
|
||
|
};
|
||
|
|
||
|
BX.easing.transitions = {
|
||
|
|
||
|
linear : function(progress)
|
||
|
{
|
||
|
return progress;
|
||
|
},
|
||
|
|
||
|
quad : function(progress)
|
||
|
{
|
||
|
return Math.pow(progress, 2);
|
||
|
},
|
||
|
|
||
|
cubic : function(progress) {
|
||
|
return Math.pow(progress, 3);
|
||
|
},
|
||
|
|
||
|
quart : function(progress)
|
||
|
{
|
||
|
return Math.pow(progress, 4);
|
||
|
},
|
||
|
|
||
|
quint : function(progress)
|
||
|
{
|
||
|
return Math.pow(progress, 5);
|
||
|
},
|
||
|
|
||
|
circ : function(progress)
|
||
|
{
|
||
|
return 1 - Math.sin(Math.acos(progress));
|
||
|
},
|
||
|
|
||
|
back : function(progress)
|
||
|
{
|
||
|
return Math.pow(progress, 2) * ((1.5 + 1) * progress - 1.5);
|
||
|
},
|
||
|
|
||
|
elastic: function(progress)
|
||
|
{
|
||
|
return Math.pow(2, 10 * (progress-1)) * Math.cos(20 * Math.PI * 1.5/3 * progress);
|
||
|
},
|
||
|
|
||
|
bounce : function(progress)
|
||
|
{
|
||
|
for(var a = 0, b = 1; 1; a += b, b /= 2) {
|
||
|
if (progress >= (7 - 4 * a) / 11) {
|
||
|
return -Math.pow((11 - 6 * a - 11 * progress) / 4, 2) + Math.pow(b, 2);
|
||
|
}
|
||
|
}
|
||
|
}};
|
||
|
|
||
|
|
||
|
})(window);
|
||
|
|