131 lines
3.5 KiB
JavaScript
131 lines
3.5 KiB
JavaScript
|
//
|
||
|
// Chart extension for making the bars rounded
|
||
|
// Code from: https://codepen.io/jedtrow/full/ygRYgo
|
||
|
//
|
||
|
|
||
|
Chart.elements.Rectangle.prototype.draw = function() {
|
||
|
|
||
|
var ctx = this._chart.ctx;
|
||
|
var vm = this._view;
|
||
|
var left, right, top, bottom, signX, signY, borderSkipped, radius;
|
||
|
var borderWidth = vm.borderWidth;
|
||
|
// Set Radius Here
|
||
|
// If radius is large enough to cause drawing errors a max radius is imposed
|
||
|
var cornerRadius = 6;
|
||
|
|
||
|
if (!vm.horizontal) {
|
||
|
// bar
|
||
|
left = vm.x - vm.width / 2;
|
||
|
right = vm.x + vm.width / 2;
|
||
|
top = vm.y;
|
||
|
bottom = vm.base;
|
||
|
signX = 1;
|
||
|
signY = bottom > top ? 1 : -1;
|
||
|
borderSkipped = vm.borderSkipped || 'bottom';
|
||
|
} else {
|
||
|
// horizontal bar
|
||
|
left = vm.base;
|
||
|
right = vm.x;
|
||
|
top = vm.y - vm.height / 2;
|
||
|
bottom = vm.y + vm.height / 2;
|
||
|
signX = right > left ? 1 : -1;
|
||
|
signY = 1;
|
||
|
borderSkipped = vm.borderSkipped || 'left';
|
||
|
}
|
||
|
|
||
|
// Canvas doesn't allow us to stroke inside the width so we can
|
||
|
// adjust the sizes to fit if we're setting a stroke on the line
|
||
|
if (borderWidth) {
|
||
|
// borderWidth shold be less than bar width and bar height.
|
||
|
var barSize = Math.min(Math.abs(left - right), Math.abs(top - bottom));
|
||
|
borderWidth = borderWidth > barSize ? barSize : borderWidth;
|
||
|
var halfStroke = borderWidth / 2;
|
||
|
// Adjust borderWidth when bar top position is near vm.base(zero).
|
||
|
var borderLeft = left + (borderSkipped !== 'left' ? halfStroke * signX : 0);
|
||
|
var borderRight = right + (borderSkipped !== 'right' ? -halfStroke * signX : 0);
|
||
|
var borderTop = top + (borderSkipped !== 'top' ? halfStroke * signY : 0);
|
||
|
var borderBottom = bottom + (borderSkipped !== 'bottom' ? -halfStroke * signY : 0);
|
||
|
// not become a vertical line?
|
||
|
if (borderLeft !== borderRight) {
|
||
|
top = borderTop;
|
||
|
bottom = borderBottom;
|
||
|
}
|
||
|
// not become a horizontal line?
|
||
|
if (borderTop !== borderBottom) {
|
||
|
left = borderLeft;
|
||
|
right = borderRight;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ctx.beginPath();
|
||
|
ctx.fillStyle = vm.backgroundColor;
|
||
|
ctx.strokeStyle = vm.borderColor;
|
||
|
ctx.lineWidth = borderWidth;
|
||
|
|
||
|
// Corner points, from bottom-left to bottom-right clockwise
|
||
|
// | 1 2 |
|
||
|
// | 0 3 |
|
||
|
var corners = [
|
||
|
[left, bottom],
|
||
|
[left, top],
|
||
|
[right, top],
|
||
|
[right, bottom]
|
||
|
];
|
||
|
|
||
|
// Find first (starting) corner with fallback to 'bottom'
|
||
|
var borders = ['bottom', 'left', 'top', 'right'];
|
||
|
var startCorner = borders.indexOf(borderSkipped, 0);
|
||
|
if (startCorner === -1) {
|
||
|
startCorner = 0;
|
||
|
}
|
||
|
|
||
|
function cornerAt(index) {
|
||
|
return corners[(startCorner + index) % 4];
|
||
|
}
|
||
|
|
||
|
// Draw rectangle from 'startCorner'
|
||
|
var corner = cornerAt(0);
|
||
|
ctx.moveTo(corner[0], corner[1]);
|
||
|
|
||
|
for (var i = 1; i < 4; i++) {
|
||
|
corner = cornerAt(i);
|
||
|
nextCornerId = i + 1;
|
||
|
if (nextCornerId == 4) {
|
||
|
nextCornerId = 0
|
||
|
}
|
||
|
|
||
|
nextCorner = cornerAt(nextCornerId);
|
||
|
|
||
|
width = corners[2][0] - corners[1][0];
|
||
|
height = corners[0][1] - corners[1][1];
|
||
|
x = corners[1][0];
|
||
|
y = corners[1][1];
|
||
|
|
||
|
var radius = cornerRadius;
|
||
|
|
||
|
// Fix radius being too large
|
||
|
if (radius > height / 2) {
|
||
|
radius = height / 2;
|
||
|
}
|
||
|
if (radius > width / 2) {
|
||
|
radius = width / 2;
|
||
|
}
|
||
|
|
||
|
ctx.moveTo(x + radius, y);
|
||
|
ctx.lineTo(x + width - radius, y);
|
||
|
ctx.quadraticCurveTo(x + width, y, x + width, y + radius);
|
||
|
ctx.lineTo(x + width, y + height - radius);
|
||
|
ctx.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
|
||
|
ctx.lineTo(x + radius, y + height);
|
||
|
ctx.quadraticCurveTo(x, y + height, x, y + height - radius);
|
||
|
ctx.lineTo(x, y + radius);
|
||
|
ctx.quadraticCurveTo(x, y, x + radius, y);
|
||
|
|
||
|
}
|
||
|
|
||
|
ctx.fill();
|
||
|
if (borderWidth) {
|
||
|
ctx.stroke();
|
||
|
}
|
||
|
};
|