1017 lines
32 KiB
JavaScript
1017 lines
32 KiB
JavaScript
/*!
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* Time picker for pickadate.js v3.6.4
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* http://amsul.github.io/pickadate.js/time.htm
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*/
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(function ( factory ) {
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// AMD.
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if ( typeof define == 'function' && define.amd )
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define( ['./picker', 'jquery'], factory )
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// Node.js/browserify.
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else if ( typeof exports == 'object' )
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module.exports = factory( require('./picker.js'), require('jquery') )
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// Browser globals.
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else factory( Picker, jQuery )
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}(function( Picker, $ ) {
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/**
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* Globals and constants
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*/
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var HOURS_IN_DAY = 24,
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MINUTES_IN_HOUR = 60,
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HOURS_TO_NOON = 12,
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MINUTES_IN_DAY = HOURS_IN_DAY * MINUTES_IN_HOUR,
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_ = Picker._
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/**
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* The time picker constructor
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*/
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function TimePicker( picker, settings ) {
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var clock = this,
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elementValue = picker.$node[ 0 ].value,
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elementDataValue = picker.$node.data( 'value' ),
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valueString = elementDataValue || elementValue,
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formatString = elementDataValue ? settings.formatSubmit : settings.format
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clock.settings = settings
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clock.$node = picker.$node
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// The queue of methods that will be used to build item objects.
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clock.queue = {
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interval: 'i',
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min: 'measure create',
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max: 'measure create',
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now: 'now create',
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select: 'parse create validate',
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highlight: 'parse create validate',
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view: 'parse create validate',
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disable: 'deactivate',
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enable: 'activate'
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}
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// The component's item object.
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clock.item = {}
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clock.item.clear = null
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clock.item.interval = settings.interval || 30
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clock.item.disable = ( settings.disable || [] ).slice( 0 )
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clock.item.enable = -(function( collectionDisabled ) {
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return collectionDisabled[ 0 ] === true ? collectionDisabled.shift() : -1
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})( clock.item.disable )
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clock.
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set( 'min', settings.min ).
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set( 'max', settings.max ).
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set( 'now' )
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// When there’s a value, set the `select`, which in turn
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// also sets the `highlight` and `view`.
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if ( valueString ) {
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clock.set( 'select', valueString, {
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format: formatString
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})
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}
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// If there’s no value, default to highlighting “today”.
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else {
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clock.
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set( 'select', null ).
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set( 'highlight', clock.item.now )
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}
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// The keycode to movement mapping.
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clock.key = {
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40: 1, // Down
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38: -1, // Up
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39: 1, // Right
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37: -1, // Left
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go: function( timeChange ) {
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clock.set(
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'highlight',
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clock.item.highlight.pick + timeChange * clock.item.interval,
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{ interval: timeChange * clock.item.interval }
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)
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this.render()
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}
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}
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// Bind some picker events.
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picker.
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on( 'render', function() {
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var $pickerHolder = picker.$root.children(),
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$viewset = $pickerHolder.find( '.' + settings.klass.viewset ),
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vendors = function( prop ) {
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return ['webkit', 'moz', 'ms', 'o', ''].map(function( vendor ) {
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return ( vendor ? '-' + vendor + '-' : '' ) + prop
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})
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},
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animations = function( $el, state ) {
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vendors( 'transform' ).map(function( prop ) {
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$el.css( prop, state )
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})
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vendors( 'transition' ).map(function( prop ) {
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$el.css( prop, state )
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})
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}
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if ( $viewset.length ) {
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animations( $pickerHolder, 'none' )
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$pickerHolder[ 0 ].scrollTop = ~~$viewset.position().top - ( $viewset[ 0 ].clientHeight * 2 )
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animations( $pickerHolder, '' )
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}
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}, 1 ).
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on( 'open', function() {
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picker.$root.find( 'button' ).attr( 'disabled', false )
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}, 1 ).
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on( 'close', function() {
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picker.$root.find( 'button' ).attr( 'disabled', true )
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}, 1 )
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} //TimePicker
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/**
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* Set a timepicker item object.
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*/
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TimePicker.prototype.set = function( type, value, options ) {
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var clock = this,
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clockItem = clock.item
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// If the value is `null` just set it immediately.
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if ( value === null ) {
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if ( type == 'clear' ) type = 'select'
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clockItem[ type ] = value
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return clock
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}
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// Otherwise go through the queue of methods, and invoke the functions.
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// Update this as the time unit, and set the final value as this item.
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// * In the case of `enable`, keep the queue but set `disable` instead.
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// And in the case of `flip`, keep the queue but set `enable` instead.
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clockItem[ ( type == 'enable' ? 'disable' : type == 'flip' ? 'enable' : type ) ] = clock.queue[ type ].split( ' ' ).map( function( method ) {
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value = clock[ method ]( type, value, options )
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return value
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}).pop()
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// Check if we need to cascade through more updates.
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if ( type == 'select' ) {
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clock.set( 'highlight', clockItem.select, options )
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}
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else if ( type == 'highlight' ) {
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clock.set( 'view', clockItem.highlight, options )
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}
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else if ( type == 'interval' ) {
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clock.
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set( 'min', clockItem.min, options ).
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set( 'max', clockItem.max, options )
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}
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else if ( type.match( /^(flip|min|max|disable|enable)$/ ) ) {
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if ( clockItem.select && clock.disabled( clockItem.select ) ) {
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clock.set( 'select', value, options )
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}
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if ( clockItem.highlight && clock.disabled( clockItem.highlight ) ) {
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clock.set( 'highlight', value, options )
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}
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if ( type == 'min' ) {
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clock.set( 'max', clockItem.max, options )
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}
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}
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return clock
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} //TimePicker.prototype.set
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/**
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* Get a timepicker item object.
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*/
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TimePicker.prototype.get = function( type ) {
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return this.item[ type ]
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} //TimePicker.prototype.get
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/**
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* Create a picker time object.
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*/
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TimePicker.prototype.create = function( type, value, options ) {
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var clock = this
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// If there’s no value, use the type as the value.
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value = value === undefined ? type : value
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// If it’s a date object, convert it into an array.
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if ( _.isDate( value ) ) {
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value = [ value.getHours(), value.getMinutes() ]
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}
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// If it’s an object, use the “pick” value.
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if ( $.isPlainObject( value ) && _.isInteger( value.pick ) ) {
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value = value.pick
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}
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// If it’s an array, convert it into minutes.
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else if ( $.isArray( value ) ) {
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value = +value[ 0 ] * MINUTES_IN_HOUR + (+value[ 1 ])
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}
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// If no valid value is passed, set it to “now”.
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else if ( !_.isInteger( value ) ) {
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value = clock.now( type, value, options )
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}
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// If we’re setting the max, make sure it’s greater than the min.
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if ( type == 'max' && value < clock.item.min.pick ) {
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value += MINUTES_IN_DAY
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}
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// If the value doesn’t fall directly on the interval,
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// add one interval to indicate it as “passed”.
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if ( type != 'min' && type != 'max' && (value - clock.item.min.pick) % clock.item.interval !== 0 ) {
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value += clock.item.interval
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}
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// Normalize it into a “reachable” interval.
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value = clock.normalize( type, value, options )
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// Return the compiled object.
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return {
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// Divide to get hours from minutes.
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hour: ~~( HOURS_IN_DAY + value / MINUTES_IN_HOUR ) % HOURS_IN_DAY,
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// The remainder is the minutes.
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mins: ( MINUTES_IN_HOUR + value % MINUTES_IN_HOUR ) % MINUTES_IN_HOUR,
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// The time in total minutes.
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time: ( MINUTES_IN_DAY + value ) % MINUTES_IN_DAY,
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// Reference to the “relative” value to pick.
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pick: value % MINUTES_IN_DAY
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}
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} //TimePicker.prototype.create
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/**
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* Create a range limit object using an array, date object,
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* literal “true”, or integer relative to another time.
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*/
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TimePicker.prototype.createRange = function( from, to ) {
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var clock = this,
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createTime = function( time ) {
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if ( time === true || $.isArray( time ) || _.isDate( time ) ) {
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return clock.create( time )
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}
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return time
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}
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// Create objects if possible.
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if ( !_.isInteger( from ) ) {
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from = createTime( from )
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}
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if ( !_.isInteger( to ) ) {
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to = createTime( to )
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}
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// Create relative times.
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if ( _.isInteger( from ) && $.isPlainObject( to ) ) {
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from = [ to.hour, to.mins + ( from * clock.settings.interval ) ];
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}
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else if ( _.isInteger( to ) && $.isPlainObject( from ) ) {
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to = [ from.hour, from.mins + ( to * clock.settings.interval ) ];
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}
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return {
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from: createTime( from ),
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to: createTime( to )
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}
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} //TimePicker.prototype.createRange
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/**
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* Check if a time unit falls within a time range object.
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*/
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TimePicker.prototype.withinRange = function( range, timeUnit ) {
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range = this.createRange(range.from, range.to)
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return timeUnit.pick >= range.from.pick && timeUnit.pick <= range.to.pick
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}
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/**
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* Check if two time range objects overlap.
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*/
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TimePicker.prototype.overlapRanges = function( one, two ) {
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var clock = this
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// Convert the ranges into comparable times.
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one = clock.createRange( one.from, one.to )
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two = clock.createRange( two.from, two.to )
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return clock.withinRange( one, two.from ) || clock.withinRange( one, two.to ) ||
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clock.withinRange( two, one.from ) || clock.withinRange( two, one.to )
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}
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/**
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* Get the time relative to now.
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*/
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TimePicker.prototype.now = function( type, value/*, options*/ ) {
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var interval = this.item.interval,
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date = new Date(),
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nowMinutes = date.getHours() * MINUTES_IN_HOUR + date.getMinutes(),
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isValueInteger = _.isInteger( value ),
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isBelowInterval
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// Make sure “now” falls within the interval range.
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nowMinutes -= nowMinutes % interval
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// Check if the difference is less than the interval itself.
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isBelowInterval = value < 0 && interval * value + nowMinutes <= -interval
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// Add an interval because the time has “passed”.
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nowMinutes += type == 'min' && isBelowInterval ? 0 : interval
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// If the value is a number, adjust by that many intervals.
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if ( isValueInteger ) {
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nowMinutes += interval * (
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isBelowInterval && type != 'max' ?
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value + 1 :
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value
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)
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}
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// Return the final calculation.
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return nowMinutes
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} //TimePicker.prototype.now
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/**
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* Normalize minutes to be “reachable” based on the min and interval.
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*/
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TimePicker.prototype.normalize = function( type, value/*, options*/ ) {
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var interval = this.item.interval,
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minTime = this.item.min && this.item.min.pick || 0
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// If setting min time, don’t shift anything.
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// Otherwise get the value and min difference and then
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// normalize the difference with the interval.
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value -= type == 'min' ? 0 : ( value - minTime ) % interval
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// Return the adjusted value.
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return value
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} //TimePicker.prototype.normalize
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/**
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* Measure the range of minutes.
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*/
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TimePicker.prototype.measure = function( type, value, options ) {
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var clock = this
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// If it’s anything false-y, set it to the default.
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if ( !value ) {
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value = type == 'min' ? [ 0, 0 ] : [ HOURS_IN_DAY - 1, MINUTES_IN_HOUR - 1 ]
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}
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// If it’s a string, parse it.
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if ( typeof value == 'string' ) {
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value = clock.parse( type, value )
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}
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// If it’s a literal true, or an integer, make it relative to now.
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else if ( value === true || _.isInteger( value ) ) {
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value = clock.now( type, value, options )
|
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}
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// If it’s an object already, just normalize it.
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else if ( $.isPlainObject( value ) && _.isInteger( value.pick ) ) {
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value = clock.normalize( type, value.pick, options )
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}
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return value
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} ///TimePicker.prototype.measure
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/**
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* Validate an object as enabled.
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*/
|
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TimePicker.prototype.validate = function( type, timeObject, options ) {
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var clock = this,
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interval = options && options.interval ? options.interval : clock.item.interval
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// Check if the object is disabled.
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if ( clock.disabled( timeObject ) ) {
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// Shift with the interval until we reach an enabled time.
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timeObject = clock.shift( timeObject, interval )
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}
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// Scope the object into range.
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timeObject = clock.scope( timeObject )
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// Do a second check to see if we landed on a disabled min/max.
|
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// In that case, shift using the opposite interval as before.
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if ( clock.disabled( timeObject ) ) {
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timeObject = clock.shift( timeObject, interval * -1 )
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}
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|
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// Return the final object.
|
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return timeObject
|
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} //TimePicker.prototype.validate
|
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/**
|
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* Check if an object is disabled.
|
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*/
|
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TimePicker.prototype.disabled = function( timeToVerify ) {
|
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var clock = this,
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|
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// Filter through the disabled times to check if this is one.
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isDisabledMatch = clock.item.disable.filter( function( timeToDisable ) {
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|
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// If the time is a number, match the hours.
|
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if ( _.isInteger( timeToDisable ) ) {
|
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return timeToVerify.hour == timeToDisable
|
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}
|
||
|
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// If it’s an array, create the object and match the times.
|
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if ( $.isArray( timeToDisable ) || _.isDate( timeToDisable ) ) {
|
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return timeToVerify.pick == clock.create( timeToDisable ).pick
|
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}
|
||
|
||
// If it’s an object, match a time within the “from” and “to” range.
|
||
if ( $.isPlainObject( timeToDisable ) ) {
|
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return clock.withinRange( timeToDisable, timeToVerify )
|
||
}
|
||
})
|
||
|
||
// If this time matches a disabled time, confirm it’s not inverted.
|
||
isDisabledMatch = isDisabledMatch.length && !isDisabledMatch.filter(function( timeToDisable ) {
|
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return $.isArray( timeToDisable ) && timeToDisable[2] == 'inverted' ||
|
||
$.isPlainObject( timeToDisable ) && timeToDisable.inverted
|
||
}).length
|
||
|
||
// If the clock is "enabled" flag is flipped, flip the condition.
|
||
return clock.item.enable === -1 ? !isDisabledMatch : isDisabledMatch ||
|
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timeToVerify.pick < clock.item.min.pick ||
|
||
timeToVerify.pick > clock.item.max.pick
|
||
} //TimePicker.prototype.disabled
|
||
|
||
|
||
/**
|
||
* Shift an object by an interval until we reach an enabled object.
|
||
*/
|
||
TimePicker.prototype.shift = function( timeObject, interval ) {
|
||
|
||
var clock = this,
|
||
minLimit = clock.item.min.pick,
|
||
maxLimit = clock.item.max.pick/*,
|
||
safety = 1000*/
|
||
|
||
interval = interval || clock.item.interval
|
||
|
||
// Keep looping as long as the time is disabled.
|
||
while ( /*safety &&*/ clock.disabled( timeObject ) ) {
|
||
|
||
/*safety -= 1
|
||
if ( !safety ) {
|
||
throw 'Fell into an infinite loop while shifting to ' + timeObject.hour + ':' + timeObject.mins + '.'
|
||
}*/
|
||
|
||
// Increase/decrease the time by the interval and keep looping.
|
||
timeObject = clock.create( timeObject.pick += interval )
|
||
|
||
// If we've looped beyond the limits, break out of the loop.
|
||
if ( timeObject.pick <= minLimit || timeObject.pick >= maxLimit ) {
|
||
break
|
||
}
|
||
}
|
||
|
||
// Return the final object.
|
||
return timeObject
|
||
} //TimePicker.prototype.shift
|
||
|
||
|
||
/**
|
||
* Scope an object to be within range of min and max.
|
||
*/
|
||
TimePicker.prototype.scope = function( timeObject ) {
|
||
var minLimit = this.item.min.pick,
|
||
maxLimit = this.item.max.pick
|
||
return this.create( timeObject.pick > maxLimit ? maxLimit : timeObject.pick < minLimit ? minLimit : timeObject )
|
||
} //TimePicker.prototype.scope
|
||
|
||
|
||
/**
|
||
* Parse a string into a usable type.
|
||
*/
|
||
TimePicker.prototype.parse = function( type, value, options ) {
|
||
|
||
var hour, minutes, isPM, item, parseValue,
|
||
clock = this,
|
||
parsingObject = {}
|
||
|
||
// If it’s already parsed, we’re good.
|
||
if ( !value || typeof value != 'string' ) {
|
||
return value
|
||
}
|
||
|
||
// We need a `.format` to parse the value with.
|
||
if ( !( options && options.format ) ) {
|
||
options = options || {}
|
||
options.format = clock.settings.format
|
||
}
|
||
|
||
// Convert the format into an array and then map through it.
|
||
clock.formats.toArray( options.format ).map( function( label ) {
|
||
|
||
var
|
||
substring,
|
||
|
||
// Grab the formatting label.
|
||
formattingLabel = clock.formats[ label ],
|
||
|
||
// The format length is from the formatting label function or the
|
||
// label length without the escaping exclamation (!) mark.
|
||
formatLength = formattingLabel ?
|
||
_.trigger( formattingLabel, clock, [ value, parsingObject ] ) :
|
||
label.replace( /^!/, '' ).length
|
||
|
||
// If there's a format label, split the value up to the format length.
|
||
// Then add it to the parsing object with appropriate label.
|
||
if ( formattingLabel ) {
|
||
substring = value.substr( 0, formatLength )
|
||
parsingObject[ label ] = substring.match(/^\d+$/) ? +substring : substring
|
||
}
|
||
|
||
// Update the time value as the substring from format length to end.
|
||
value = value.substr( formatLength )
|
||
})
|
||
|
||
// Grab the hour and minutes from the parsing object.
|
||
for ( item in parsingObject ) {
|
||
parseValue = parsingObject[item]
|
||
if ( _.isInteger(parseValue) ) {
|
||
if ( item.match(/^(h|hh)$/i) ) {
|
||
hour = parseValue
|
||
if ( item == 'h' || item == 'hh' ) {
|
||
hour %= 12
|
||
}
|
||
}
|
||
else if ( item == 'i' ) {
|
||
minutes = parseValue
|
||
}
|
||
}
|
||
else if ( item.match(/^a$/i) && parseValue.match(/^p/i) && ('h' in parsingObject || 'hh' in parsingObject) ) {
|
||
isPM = true
|
||
}
|
||
}
|
||
|
||
// Calculate it in minutes and return.
|
||
return (isPM ? hour + 12 : hour) * MINUTES_IN_HOUR + minutes
|
||
} //TimePicker.prototype.parse
|
||
|
||
|
||
/**
|
||
* Various formats to display the object in.
|
||
*/
|
||
TimePicker.prototype.formats = {
|
||
|
||
h: function( string, timeObject ) {
|
||
|
||
// If there's string, then get the digits length.
|
||
// Otherwise return the selected hour in "standard" format.
|
||
return string ? _.digits( string ) : timeObject.hour % HOURS_TO_NOON || HOURS_TO_NOON
|
||
},
|
||
hh: function( string, timeObject ) {
|
||
|
||
// If there's a string, then the length is always 2.
|
||
// Otherwise return the selected hour in "standard" format with a leading zero.
|
||
return string ? 2 : _.lead( timeObject.hour % HOURS_TO_NOON || HOURS_TO_NOON )
|
||
},
|
||
H: function( string, timeObject ) {
|
||
|
||
// If there's string, then get the digits length.
|
||
// Otherwise return the selected hour in "military" format as a string.
|
||
return string ? _.digits( string ) : '' + ( timeObject.hour % 24 )
|
||
},
|
||
HH: function( string, timeObject ) {
|
||
|
||
// If there's string, then get the digits length.
|
||
// Otherwise return the selected hour in "military" format with a leading zero.
|
||
return string ? _.digits( string ) : _.lead( timeObject.hour % 24 )
|
||
},
|
||
i: function( string, timeObject ) {
|
||
|
||
// If there's a string, then the length is always 2.
|
||
// Otherwise return the selected minutes.
|
||
return string ? 2 : _.lead( timeObject.mins )
|
||
},
|
||
a: function( string, timeObject ) {
|
||
|
||
// If there's a string, then the length is always 4.
|
||
// Otherwise check if it's more than "noon" and return either am/pm.
|
||
return string ? 4 : MINUTES_IN_DAY / 2 > timeObject.time % MINUTES_IN_DAY ? 'a.m.' : 'p.m.'
|
||
},
|
||
A: function( string, timeObject ) {
|
||
|
||
// If there's a string, then the length is always 2.
|
||
// Otherwise check if it's more than "noon" and return either am/pm.
|
||
return string ? 2 : MINUTES_IN_DAY / 2 > timeObject.time % MINUTES_IN_DAY ? 'AM' : 'PM'
|
||
},
|
||
|
||
// Create an array by splitting the formatting string passed.
|
||
toArray: function( formatString ) { return formatString.split( /(h{1,2}|H{1,2}|i|a|A|!.)/g ) },
|
||
|
||
// Format an object into a string using the formatting options.
|
||
toString: function ( formatString, itemObject ) {
|
||
var clock = this
|
||
return clock.formats.toArray( formatString ).map( function( label ) {
|
||
return _.trigger( clock.formats[ label ], clock, [ 0, itemObject ] ) || label.replace( /^!/, '' )
|
||
}).join( '' )
|
||
}
|
||
} //TimePicker.prototype.formats
|
||
|
||
|
||
|
||
|
||
/**
|
||
* Check if two time units are the exact.
|
||
*/
|
||
TimePicker.prototype.isTimeExact = function( one, two ) {
|
||
|
||
var clock = this
|
||
|
||
// When we’re working with minutes, do a direct comparison.
|
||
if (
|
||
( _.isInteger( one ) && _.isInteger( two ) ) ||
|
||
( typeof one == 'boolean' && typeof two == 'boolean' )
|
||
) {
|
||
return one === two
|
||
}
|
||
|
||
// When we’re working with time representations, compare the “pick” value.
|
||
if (
|
||
( _.isDate( one ) || $.isArray( one ) ) &&
|
||
( _.isDate( two ) || $.isArray( two ) )
|
||
) {
|
||
return clock.create( one ).pick === clock.create( two ).pick
|
||
}
|
||
|
||
// When we’re working with range objects, compare the “from” and “to”.
|
||
if ( $.isPlainObject( one ) && $.isPlainObject( two ) ) {
|
||
return clock.isTimeExact( one.from, two.from ) && clock.isTimeExact( one.to, two.to )
|
||
}
|
||
|
||
return false
|
||
}
|
||
|
||
|
||
/**
|
||
* Check if two time units overlap.
|
||
*/
|
||
TimePicker.prototype.isTimeOverlap = function( one, two ) {
|
||
|
||
var clock = this
|
||
|
||
// When we’re working with an integer, compare the hours.
|
||
if ( _.isInteger( one ) && ( _.isDate( two ) || $.isArray( two ) ) ) {
|
||
return one === clock.create( two ).hour
|
||
}
|
||
if ( _.isInteger( two ) && ( _.isDate( one ) || $.isArray( one ) ) ) {
|
||
return two === clock.create( one ).hour
|
||
}
|
||
|
||
// When we’re working with range objects, check if the ranges overlap.
|
||
if ( $.isPlainObject( one ) && $.isPlainObject( two ) ) {
|
||
return clock.overlapRanges( one, two )
|
||
}
|
||
|
||
return false
|
||
}
|
||
|
||
|
||
/**
|
||
* Flip the “enabled” state.
|
||
*/
|
||
TimePicker.prototype.flipEnable = function(val) {
|
||
var itemObject = this.item
|
||
itemObject.enable = val || (itemObject.enable == -1 ? 1 : -1)
|
||
}
|
||
|
||
|
||
/**
|
||
* Mark a collection of times as “disabled”.
|
||
*/
|
||
TimePicker.prototype.deactivate = function( type, timesToDisable ) {
|
||
|
||
var clock = this,
|
||
disabledItems = clock.item.disable.slice(0)
|
||
|
||
|
||
// If we’re flipping, that’s all we need to do.
|
||
if ( timesToDisable == 'flip' ) {
|
||
clock.flipEnable()
|
||
}
|
||
|
||
else if ( timesToDisable === false ) {
|
||
clock.flipEnable(1)
|
||
disabledItems = []
|
||
}
|
||
|
||
else if ( timesToDisable === true ) {
|
||
clock.flipEnable(-1)
|
||
disabledItems = []
|
||
}
|
||
|
||
// Otherwise go through the times to disable.
|
||
else {
|
||
|
||
timesToDisable.map(function( unitToDisable ) {
|
||
|
||
var matchFound
|
||
|
||
// When we have disabled items, check for matches.
|
||
// If something is matched, immediately break out.
|
||
for ( var index = 0; index < disabledItems.length; index += 1 ) {
|
||
if ( clock.isTimeExact( unitToDisable, disabledItems[index] ) ) {
|
||
matchFound = true
|
||
break
|
||
}
|
||
}
|
||
|
||
// If nothing was found, add the validated unit to the collection.
|
||
if ( !matchFound ) {
|
||
if (
|
||
_.isInteger( unitToDisable ) ||
|
||
_.isDate( unitToDisable ) ||
|
||
$.isArray( unitToDisable ) ||
|
||
( $.isPlainObject( unitToDisable ) && unitToDisable.from && unitToDisable.to )
|
||
) {
|
||
disabledItems.push( unitToDisable )
|
||
}
|
||
}
|
||
})
|
||
}
|
||
|
||
// Return the updated collection.
|
||
return disabledItems
|
||
} //TimePicker.prototype.deactivate
|
||
|
||
|
||
/**
|
||
* Mark a collection of times as “enabled”.
|
||
*/
|
||
TimePicker.prototype.activate = function( type, timesToEnable ) {
|
||
|
||
var clock = this,
|
||
disabledItems = clock.item.disable,
|
||
disabledItemsCount = disabledItems.length
|
||
|
||
// If we’re flipping, that’s all we need to do.
|
||
if ( timesToEnable == 'flip' ) {
|
||
clock.flipEnable()
|
||
}
|
||
|
||
else if ( timesToEnable === true ) {
|
||
clock.flipEnable(1)
|
||
disabledItems = []
|
||
}
|
||
|
||
else if ( timesToEnable === false ) {
|
||
clock.flipEnable(-1)
|
||
disabledItems = []
|
||
}
|
||
|
||
// Otherwise go through the disabled times.
|
||
else {
|
||
|
||
timesToEnable.map(function( unitToEnable ) {
|
||
|
||
var matchFound,
|
||
disabledUnit,
|
||
index,
|
||
isRangeMatched
|
||
|
||
// Go through the disabled items and try to find a match.
|
||
for ( index = 0; index < disabledItemsCount; index += 1 ) {
|
||
|
||
disabledUnit = disabledItems[index]
|
||
|
||
// When an exact match is found, remove it from the collection.
|
||
if ( clock.isTimeExact( disabledUnit, unitToEnable ) ) {
|
||
matchFound = disabledItems[index] = null
|
||
isRangeMatched = true
|
||
break
|
||
}
|
||
|
||
// When an overlapped match is found, add the “inverted” state to it.
|
||
else if ( clock.isTimeOverlap( disabledUnit, unitToEnable ) ) {
|
||
if ( $.isPlainObject( unitToEnable ) ) {
|
||
unitToEnable.inverted = true
|
||
matchFound = unitToEnable
|
||
}
|
||
else if ( $.isArray( unitToEnable ) ) {
|
||
matchFound = unitToEnable
|
||
if ( !matchFound[2] ) matchFound.push( 'inverted' )
|
||
}
|
||
else if ( _.isDate( unitToEnable ) ) {
|
||
matchFound = [ unitToEnable.getFullYear(), unitToEnable.getMonth(), unitToEnable.getDate(), 'inverted' ]
|
||
}
|
||
break
|
||
}
|
||
}
|
||
|
||
// If a match was found, remove a previous duplicate entry.
|
||
if ( matchFound ) for ( index = 0; index < disabledItemsCount; index += 1 ) {
|
||
if ( clock.isTimeExact( disabledItems[index], unitToEnable ) ) {
|
||
disabledItems[index] = null
|
||
break
|
||
}
|
||
}
|
||
|
||
// In the event that we’re dealing with an overlap of range times,
|
||
// make sure there are no “inverted” times because of it.
|
||
if ( isRangeMatched ) for ( index = 0; index < disabledItemsCount; index += 1 ) {
|
||
if ( clock.isTimeOverlap( disabledItems[index], unitToEnable ) ) {
|
||
disabledItems[index] = null
|
||
break
|
||
}
|
||
}
|
||
|
||
// If something is still matched, add it into the collection.
|
||
if ( matchFound ) {
|
||
disabledItems.push( matchFound )
|
||
}
|
||
})
|
||
}
|
||
|
||
// Return the updated collection.
|
||
return disabledItems.filter(function( val ) { return val != null })
|
||
} //TimePicker.prototype.activate
|
||
|
||
|
||
/**
|
||
* The division to use for the range intervals.
|
||
*/
|
||
TimePicker.prototype.i = function( type, value/*, options*/ ) {
|
||
return _.isInteger( value ) && value > 0 ? value : this.item.interval
|
||
}
|
||
|
||
|
||
/**
|
||
* Create a string for the nodes in the picker.
|
||
*/
|
||
TimePicker.prototype.nodes = function( isOpen ) {
|
||
|
||
var
|
||
clock = this,
|
||
settings = clock.settings,
|
||
selectedObject = clock.item.select,
|
||
highlightedObject = clock.item.highlight,
|
||
viewsetObject = clock.item.view,
|
||
disabledCollection = clock.item.disable
|
||
|
||
return _.node(
|
||
'ul',
|
||
_.group({
|
||
min: clock.item.min.pick,
|
||
max: clock.item.max.pick,
|
||
i: clock.item.interval,
|
||
node: 'li',
|
||
item: function( loopedTime ) {
|
||
loopedTime = clock.create( loopedTime )
|
||
var timeMinutes = loopedTime.pick,
|
||
isSelected = selectedObject && selectedObject.pick == timeMinutes,
|
||
isHighlighted = highlightedObject && highlightedObject.pick == timeMinutes,
|
||
isDisabled = disabledCollection && clock.disabled( loopedTime ),
|
||
formattedTime = _.trigger( clock.formats.toString, clock, [ settings.format, loopedTime ] )
|
||
return [
|
||
_.trigger( clock.formats.toString, clock, [ _.trigger( settings.formatLabel, clock, [ loopedTime ] ) || settings.format, loopedTime ] ),
|
||
(function( klasses ) {
|
||
|
||
if ( isSelected ) {
|
||
klasses.push( settings.klass.selected )
|
||
}
|
||
|
||
if ( isHighlighted ) {
|
||
klasses.push( settings.klass.highlighted )
|
||
}
|
||
|
||
if ( viewsetObject && viewsetObject.pick == timeMinutes ) {
|
||
klasses.push( settings.klass.viewset )
|
||
}
|
||
|
||
if ( isDisabled ) {
|
||
klasses.push( settings.klass.disabled )
|
||
}
|
||
|
||
return klasses.join( ' ' )
|
||
})( [ settings.klass.listItem ] ),
|
||
'data-pick=' + loopedTime.pick + ' ' + _.ariaAttr({
|
||
role: 'option',
|
||
label: formattedTime,
|
||
selected: isSelected && clock.$node.val() === formattedTime ? true : null,
|
||
activedescendant: isHighlighted ? true : null,
|
||
disabled: isDisabled ? true : null
|
||
})
|
||
]
|
||
}
|
||
}) +
|
||
|
||
// * For Firefox forms to submit, make sure to set the button’s `type` attribute as “button”.
|
||
_.node(
|
||
'li',
|
||
_.node(
|
||
'button',
|
||
settings.clear,
|
||
settings.klass.buttonClear,
|
||
'type=button data-clear=1' + ( isOpen ? '' : ' disabled' ) + ' ' +
|
||
_.ariaAttr({ controls: clock.$node[0].id })
|
||
),
|
||
'', _.ariaAttr({ role: 'presentation' })
|
||
),
|
||
settings.klass.list,
|
||
_.ariaAttr({ role: 'listbox', controls: clock.$node[0].id })
|
||
)
|
||
} //TimePicker.prototype.nodes
|
||
|
||
|
||
|
||
|
||
|
||
|
||
|
||
/**
|
||
* Extend the picker to add the component with the defaults.
|
||
*/
|
||
TimePicker.defaults = (function( prefix ) {
|
||
|
||
return {
|
||
|
||
// Clear
|
||
clear: 'Clear',
|
||
|
||
// The format to show on the `input` element
|
||
format: 'h:i A',
|
||
|
||
// The interval between each time
|
||
interval: 30,
|
||
|
||
// Picker close behavior
|
||
closeOnSelect: true,
|
||
closeOnClear: true,
|
||
|
||
// Update input value on select/clear
|
||
updateInput: true,
|
||
|
||
// Classes
|
||
klass: {
|
||
|
||
picker: prefix + ' ' + prefix + '--time',
|
||
holder: prefix + '__holder',
|
||
|
||
list: prefix + '__list',
|
||
listItem: prefix + '__list-item',
|
||
|
||
disabled: prefix + '__list-item--disabled',
|
||
selected: prefix + '__list-item--selected',
|
||
highlighted: prefix + '__list-item--highlighted',
|
||
viewset: prefix + '__list-item--viewset',
|
||
now: prefix + '__list-item--now',
|
||
|
||
buttonClear: prefix + '__button--clear'
|
||
}
|
||
}
|
||
})( Picker.klasses().picker )
|
||
|
||
|
||
|
||
|
||
|
||
/**
|
||
* Extend the picker to add the time picker.
|
||
*/
|
||
Picker.extend( 'pickatime', TimePicker )
|
||
|
||
|
||
}));
|
||
|
||
|
||
|