virt2/assets/vendor_plugins/ace-builds-master/src-noconflict/snippets/actionscript.js

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ace.define("ace/snippets/actionscript",["require","exports","module"], function(require, exports, module) {
"use strict";
exports.snippetText = "snippet main\n\
package {\n\
import flash.display.*;\n\
import flash.Events.*;\n\
\n\
public class Main extends Sprite {\n\
public function Main ( ) {\n\
trace(\"start\");\n\
stage.scaleMode = StageScaleMode.NO_SCALE;\n\
stage.addEventListener(Event.RESIZE, resizeListener);\n\
}\n\
\n\
private function resizeListener (e:Event):void {\n\
trace(\"The application window changed size!\");\n\
trace(\"New width: \" + stage.stageWidth);\n\
trace(\"New height: \" + stage.stageHeight);\n\
}\n\
\n\
}\n\
\n\
}\n\
snippet class\n\
${1:public|internal} class ${2:name} ${3:extends } {\n\
public function $2 ( ) {\n\
(\"start\");\n\
}\n\
}\n\
snippet all\n\
package name {\n\
\n\
${1:public|internal|final} class ${2:name} ${3:extends } {\n\
private|public| static const FOO = \"abc\";\n\
private|public| static var BAR = \"abc\";\n\
\n\
// class initializer - no JIT !! one time setup\n\
if Cababilities.os == \"Linux|MacOS\" {\n\
FOO = \"other\";\n\
}\n\
\n\
// constructor:\n\
public function $2 ( ){\n\
super2();\n\
trace(\"start\");\n\
}\n\
public function name (a, b...){\n\
super.name(..);\n\
lable:break\n\
}\n\
}\n\
}\n\
\n\
function A(){\n\
// A can only be accessed within this file\n\
}\n\
snippet switch\n\
switch(${1}){\n\
case ${2}:\n\
${3}\n\
break;\n\
default:\n\
}\n\
snippet case\n\
case ${1}:\n\
${2}\n\
break;\n\
snippet package\n\
package ${1:package}{\n\
${2}\n\
}\n\
snippet wh\n\
while ${1:cond}{\n\
${2}\n\
}\n\
snippet do\n\
do {\n\
${2}\n\
} while (${1:cond})\n\
snippet while\n\
while ${1:cond}{\n\
${2}\n\
}\n\
snippet for enumerate names\n\
for (${1:var} in ${2:object}){\n\
${3}\n\
}\n\
snippet for enumerate values\n\
for each (${1:var} in ${2:object}){\n\
${3}\n\
}\n\
snippet get_set\n\
function get ${1:name} {\n\
return ${2}\n\
}\n\
function set $1 (newValue) {\n\
${3}\n\
}\n\
snippet interface\n\
interface name {\n\
function method(${1}):${2:returntype};\n\
}\n\
snippet try\n\
try {\n\
${1}\n\
} catch (error:ErrorType) {\n\
${2}\n\
} finally {\n\
${3}\n\
}\n\
# For Loop (same as c.snippet)\n\
snippet for for (..) {..}\n\
for (${2:i} = 0; $2 < ${1:count}; $2${3:++}) {\n\
${4:/* code */}\n\
}\n\
# Custom For Loop\n\
snippet forr\n\
for (${1:i} = ${2:0}; ${3:$1 < 10}; $1${4:++}) {\n\
${5:/* code */}\n\
}\n\
# If Condition\n\
snippet if\n\
if (${1:/* condition */}) {\n\
${2:/* code */}\n\
}\n\
snippet el\n\
else {\n\
${1}\n\
}\n\
# Ternary conditional\n\
snippet t\n\
${1:/* condition */} ? ${2:a} : ${3:b}\n\
snippet fun\n\
function ${1:function_name}(${2})${3}\n\
{\n\
${4:/* code */}\n\
}\n\
# FlxSprite (usefull when using the flixel library)\n\
snippet FlxSprite\n\
package\n\
{\n\
import org.flixel.*\n\
\n\
public class ${1:ClassName} extends ${2:FlxSprite}\n\
{\n\
public function $1(${3: X:Number, Y:Number}):void\n\
{\n\
super(X,Y);\n\
${4: //code...}\n\
}\n\
\n\
override public function update():void\n\
{\n\
super.update();\n\
${5: //code...}\n\
}\n\
}\n\
}\n\
\n\
";
exports.scope = "actionscript";
});