virt2/api/templates/admin/assets/vendor_plugins/weather-icons/WeatherIcon.js

992 lines
26 KiB
JavaScript
Raw Normal View History

// WeatherIcon.js is released as
// "Creative Commons - Attribution - ShareAlike 3.0".
//
// http://creativecommons.org/licenses/by-sa/3.0/
//
//
//
// You are free to:
//
// Share <20> copy and redistribute the material in any medium or format
// Adapt <20> remix, transform, and build upon the material for any purpose, even commercially.
//
// The licensor cannot revoke these freedoms as long as you follow the license terms.
//
//
//
// Under the following terms:
//
// Attribution <20> You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
// ShareAlike <20> If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
//
// No additional restrictions <20> You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
//
//
//
// Notices:
//
// You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
// No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
"use strict";
var WeatherIcon = (function(){
function WeatherIcon(container,stroke,shadow) {
this.isPlaying = false;
this.canvas = new WeatherIcon.Canvas(container);
this.canvas.setCanvasSize(128,128);
this.fps = 30;
this.particlesBorder = 20;
this.spf = 1000/this.fps;
this.objects = [];
this.particles = [];
this.timer = false;
// fill
this.canvas.ctx.fillStyle = '#fff';
// stroke
if (stroke) {
this.stroke = true;
this.canvas.ctx.lineWidth = 2;
this.canvas.ctx.strokeStyle = '#000';
} else {
this.stroke = false;
this.canvas.ctx.strokeStyle = 'transparent';
}
// shadow
if(shadow) {
this.canvas.ctx.shadowOffsetX = 0;
this.canvas.ctx.shadowOffsetY = 0;
this.canvas.ctx.shadowBlur = 5;
this.canvas.ctx.shadowColor = "black";
}
};
// Point
WeatherIcon.Canvas = (function(){
// Canvas
function Canvas(obj,id) {
if (obj) {
if (obj.nodeName=='CANVAS') {
this.canvas = obj;
} else {
this.canvas = document.createElement("canvas");
if(id) this.canvas.id = id;
obj.appendChild(this.canvas);
// IE
if (Canvas.ieMode) G_vmlCanvasManager.initElement(this.canvas);
}
} else {
this.canvas = document.createElement("canvas");
if (Canvas.ieMode) G_vmlCanvasManager.initElement(this.canvas);
}
// GET CONTEXT
this.ctx = this.canvas.getContext('2d');
}
Canvas.prototype = {
setSize:function(w,h) {
this.setCanvasSize(w,h);
this.setHtmlSize(w+'px',h+'px');
},
setCanvasSize:function(w,h) {
this.canvas.width = w;
this.canvas.height = h;
},
setHtmlSize:function(w,h) {
this.canvas.style.width = w;
this.canvas.style.height = h;
},
drawBox:function(w,h,rad) {
this.ctx.beginPath();
this.ctx.moveTo(rad, 0);
this.ctx.lineTo(w-rad, 0);
this.ctx.bezierCurveTo(w, 0, w, 0, w, rad);
this.ctx.lineTo(w, h-rad);
this.ctx.bezierCurveTo(w, h, w, h, w-rad, h);
this.ctx.lineTo(rad, h);
this.ctx.bezierCurveTo(0, h, 0, h, 0, h-rad);
this.ctx.lineTo(0, rad);
this.ctx.bezierCurveTo(0, 0, 0, 0, rad, 0);
this.ctx.fill();
},
clear:function(){
this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
}
}
Canvas.supported = function() {
// Make sure we don't execute when canvas isn't supported
var canvas = document.createElement("canvas");
return (canvas.getContext) ? true:false;
}
// Detect internet explorer to load google canvas code (G_vmlCanvasManager)
var
rv = -1, // Default value assumes no ie
ua = navigator.userAgent,
re = new RegExp("MSIE ([0-9]{1,}[\.0-9]{0,})");
if (re.exec(ua) != null) rv = parseFloat( RegExp.$1 );
Canvas.ieMode = (rv>-1&&rv<9);
return Canvas;}());
// Point
WeatherIcon.Point = (function(){
function Point(x, y){ this.x = x || 0; this.y = y || 0; };
Point.prototype.add = function(p){ this.x+=p.x;this.y+=p.y };
Point.prototype.set = function(x,y){ this.x=x;this.y=y };
Point.prototype.prod = function(n){ this.x*=n;this.y*=n };
Point.prototype.clone = function() { return new WeatherIcon.Point(this.x, this.y); };
Point.prototype.rotate = function(r) {var x = this.x;var y = this.y;this.x = x*r.x-y*r.y;this.y = x*r.y+y*r.x;};
return Point;}());
// Circle
WeatherIcon.Circle = function( center , r ){ this.center=center;this.r=r };
// Prototype
WeatherIcon.prototype = {
draw:function(){
var n;
this.canvas.clear();
n = this.particles.length;
while(n--) {
this.particles[n].update(10);
this.particles[n].draw(this.canvas.ctx);
}
n = this.objects.length;
while(n--) {
this.objects[n].update(10);
this.objects[n].draw(this.canvas.ctx);
}
},
update:function() {
this.isPlaying = true;
this.draw();
this.timer = setTimeout(this.update.bind(this),this.spf);
},
play:function() {
this.stop();
this.update();
},
stop:function(){
this.isPlaying=false;
if (this.timer) {
clearTimeout(this.timer);
this.timer = false;
}
},
setBody:function(body){
this.body = body;
},
setIcon:function(icon){
this.icon = icon;
},
toggle:function() {
this.isPlaying?this.stop():this.play();
},
change:function(icon,mode){
this.icon = icon;
this.setIcon(icon);
this.setBody(mode===WeatherIcon.NIGHT?WeatherIcon.NIGHT:WeatherIcon.DAY);
this.build();
this.draw();
},
addRain:function(type){
type = type==WeatherIcon.LIGHT?WeatherIcon.LIGHT:WeatherIcon.HEAVY;
var
speed = 0.2,
angle = 0.2,
yo = 60,
n = WeatherIcon.particles[type].length;
while(n--) this.particles.push(new WeatherIcon.Drop(WeatherIcon.particles[type][n],speed,angle,yo));
},
addSnow:function(type){
type = type==WeatherIcon.LIGHT?WeatherIcon.LIGHT:WeatherIcon.HEAVY;
var
speed = 0.2,
angle = 0.2,
yo = 60,
n = WeatherIcon.particles[type].length;
while(n--) this.particles.push(new WeatherIcon.Snow(WeatherIcon.particles[type][n],speed,angle,yo));
},
addSleet:function(){
// add rain and snow
var
type = WeatherIcon.LIGHT,
speed = 0.2,
angle = 0.2,
yo = 60,
n = WeatherIcon.particles[type].length;
while(n--) {
var drop = (n%2) ? new WeatherIcon.Drop(WeatherIcon.particles[type][n],speed,angle,yo):new WeatherIcon.Snow(WeatherIcon.particles[type][n],speed,angle,yo);
this.particles.push(drop);
}
},
build:function(){
this.objects = [];
this.particles = [];
switch(this.icon) {
case WeatherIcon.SUN:
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,64,30):new WeatherIcon.Moon(64,64,30));
break;
case WeatherIcon.LIGHTCLOUD:
this.objects.push(new WeatherIcon.Cloud(80,100,40));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,64,30):new WeatherIcon.Moon(64,64,30));
break;
case WeatherIcon.PARTLYCLOUD:
this.objects.push(new WeatherIcon.Cloud(68,90,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,54,30):new WeatherIcon.Moon(64,54,30));
break;
case WeatherIcon.CLOUD:
this.objects.push(new WeatherIcon.Cloud(90,80,40));
this.objects.push(new WeatherIcon.Cloud(68,60,80));
break;
case WeatherIcon.LIGHTRAINSUN:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addRain(WeatherIcon.LIGHT);
break;
case WeatherIcon.SLEETSUN:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addSleet();
break;
case WeatherIcon.SNOWSUN:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addSnow(WeatherIcon.LIGHT);
break;
case WeatherIcon.SNOW:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addSnow();
break;
case WeatherIcon.SNOWTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addSnow(WeatherIcon.LIGHT);
this.objects.push(new WeatherIcon.Thunder(55,82,0.8));
break;
case WeatherIcon.THUNDER:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.objects.push(new WeatherIcon.Thunder(30,75,0.6));
this.objects.push(new WeatherIcon.Thunder(60,80,0.7));
this.objects.push(new WeatherIcon.Thunder(90,75,0.6));
break;
case WeatherIcon.SLEETSUNTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addSleet();
this.objects.push(new WeatherIcon.Thunder(95,85,0.7));
this.objects.push(new WeatherIcon.Thunder(58,88,0.8));
break;
case WeatherIcon.LIGHTRAINTHUNDERSUN:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addRain(WeatherIcon.LIGHT);
this.objects.push(new WeatherIcon.Thunder(30,75,0.6));
this.objects.push(new WeatherIcon.Thunder(58,90,0.7));
break;
case WeatherIcon.SNOWSUNTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,60,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20));
this.addSnow(WeatherIcon.LIGHT);
this.objects.push(new WeatherIcon.Thunder(30,75,0.6));
this.objects.push(new WeatherIcon.Thunder(58,90,0.7));
break;
case WeatherIcon.LIGHTRAIN:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addRain(WeatherIcon.LIGHT);
break;
case WeatherIcon.RAIN:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addRain();
break;
case WeatherIcon.FOG:
this.objects.push(new WeatherIcon.Fog(68,90,80));
this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,54,30):new WeatherIcon.Moon(64,54,30));
break;
case WeatherIcon.LIGHTRAINTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addRain(WeatherIcon.LIGHT);
this.objects.push(new WeatherIcon.Thunder(30,72,0.7));
this.objects.push(new WeatherIcon.Thunder(58,88,0.8));
break;
case WeatherIcon.RAINTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addRain();
this.objects.push(new WeatherIcon.Thunder(30,72,0.7));
this.objects.push(new WeatherIcon.Thunder(58,88,0.8));
break;
case WeatherIcon.SLEETTHUNDER:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addSleet();
this.objects.push(new WeatherIcon.Thunder(95,85,0.7));
this.objects.push(new WeatherIcon.Thunder(58,88,0.8));
break;
case WeatherIcon.EXTREME: // TODO
case WeatherIcon.SLEET:
this.objects.push(new WeatherIcon.Cloud(68,50,80));
this.addSleet();
break;
}
}
};
// COMPONENTS
WeatherIcon.Cloud = (function(){
var Cloud = function(xo,yo,w) {
xo=xo?xo:68;
yo=yo?yo:50;
w=w?w:80;
var h = w*0.5;
var center = new WeatherIcon.Point(xo,yo);
var size = new WeatherIcon.Point(w,h)
var sizeMed = new WeatherIcon.Point(w>>1,h>>1)
this.size = size;
this.po = new WeatherIcon.Point( center.x - sizeMed.x , center.y );
this.p1 = this.po.clone();
this.p1.x += size.x;
this.cl = new WeatherIcon.Circle(new WeatherIcon.Point( center.x - sizeMed.x , center.y ),w*0.14);
this.cr = new WeatherIcon.Circle(new WeatherIcon.Point( center.x + sizeMed.x , center.y + w*0.03 ),w*0.1);
this.ca = new WeatherIcon.Circle(new WeatherIcon.Point(center.x - sizeMed.x*0.42 , center.y ),w*0.35);
this.cb = new WeatherIcon.Circle(new WeatherIcon.Point(center.x + sizeMed.x*0.45 , center.y ),w*0.25);
this.cc = new WeatherIcon.Circle(new WeatherIcon.Point(center.x - sizeMed.x*0.20 , center.y ),w*0.28);
this.pi = Math.PI;
this.pi2 = this.pi/2;
this.p2 = new WeatherIcon.Point( +this.w , this.h );
}
Cloud.prototype = {
update:function(dt) {},
draw:function(ctx) {
// fill
ctx.beginPath();
ctx.arc(this.cl.center.x,this.cl.center.y, this.cl.r , 0, 2*this.pi );
ctx.arc(this.cl.center.x+this.cl.r,this.cl.center.y, this.cl.r , 0, 2*this.pi );
ctx.arc(this.cc.center.x,this.cc.center.y, this.cc.r , 0 , 2*this.pi );
ctx.arc(this.ca.center.x,this.ca.center.y, this.ca.r , this.pi , 0 );
ctx.arc(this.cb.center.x,this.cb.center.y, this.cb.r , 0 , 2*this.pi );
ctx.arc(this.cr.center.x,this.cr.center.y, 1.3*this.cr.r , 0, 2*this.pi );
ctx.closePath();
ctx.stroke();
ctx.fill();
}
};
return Cloud;}());
WeatherIcon.Snow = (function(){
var Snow = function(posIni,speed,angle_,yo) {
this.angle = angle_;
this.speed = speed;
this.posIni = posIni;
this.w = 3;
this.dy = this.w*4;
this.pos = this.posIni.clone();
this.rot = new WeatherIcon.Point(Math.cos(this.angle),Math.sin(this.angle));
this.v = new WeatherIcon.Point(0,this.speed);
this.v.rotate(this.rot);
this.po = new WeatherIcon.Point( );
this.po.add(this.pos);
// reset position
var dy = this.po.y - yo;
var m = this.rot.y/this.rot.x;
this.pr = new WeatherIcon.Point( this.po.x+dy*m , yo );
this.angle = Math.PI/3.5;
this.angle2 = 2*this.angle;
this.r = (this.w>>1);
};
Snow.prototype = {
reset:function(){
this.po.set(0,0);
this.po.add(this.pr);
},
update:function(dt) {
var dPos = new WeatherIcon.Point(this.v.x*dt,this.v.y*dt);
this.po.add(dPos);
if (this.po.y>128) { this.reset(); }
},
draw:function(ctx) {
ctx.beginPath();
ctx.arc(this.po.x,this.po.y + this.dy , this.w , 0, 6.28 );
ctx.closePath();
ctx.stroke();
ctx.fill();
/*
ctx.beginPath();
ctx.save();
ctx.translate( this.po.x,this.po.y );
ctx.rect(-this.r , 0 , this.w , 1);
ctx.rotate(-this.angle);
ctx.rect(-this.r , 0 , this.w , 1);
ctx.rotate(this.angle2);
ctx.rect(-this.r , 0 , this.w , 1);
ctx.restore();
ctx.closePath();
ctx.stroke();
ctx.fill();
*/
}
}
return Snow;}());
WeatherIcon.Drop = (function(){
var Drop = function(posIni,speed,angle_,yo) {
this.angle = angle_;
this.speed = speed;
this.posIni = posIni;
this.isFreeze = false;
this.elongation = 2;
this.w = 10;
this.h = this.w*this.elongation;
this.pos = this.posIni.clone();
this.rot = new WeatherIcon.Point(Math.cos(this.angle),Math.sin(this.angle));
this.v = new WeatherIcon.Point(0,this.speed);
this.v.rotate(this.rot);
this.po = new WeatherIcon.Point( );
this.p1 = new WeatherIcon.Point( -this.w , this.h );
this.p2 = new WeatherIcon.Point( +this.w , this.h );
this.p1.rotate(this.rot);
this.p2.rotate(this.rot);
this.po.add(this.pos);
this.p1.add(this.pos);
this.p2.add(this.pos);
// reset position
var dy = this.po.y - yo;
var m = this.rot.y/this.rot.x;
var xo = this.po.x+dy*m;
//_('debug').innerHTML += this.angle+'>'+Math.cos(this.angle)+","+Math.sin(this.angle)+"<br>";
this.pr = new WeatherIcon.Point( xo , yo );
};
Drop.prototype = {
freeze:function(){
this.isFreeze = true;
this.angle = Math.PI/3.5;
this.r = (this.w>>1);
},
reset:function(){
this.po.set(0,0);
this.p1.set( -this.w , this.h );
this.p2.set( +this.w , this.h );
this.p1.rotate(this.rot);
this.p2.rotate(this.rot);
this.po.add(this.pr);
this.p1.add(this.pr);
this.p2.add(this.pr);
},
update:function(dt) {
var dPos = new WeatherIcon.Point(this.v.x*dt,this.v.y*dt);
this.po.add(dPos);
this.p1.add(dPos);
this.p2.add(dPos);
if (this.po.y>128) { this.reset(); }
},
draw:function(ctx) {
ctx.beginPath();
if (this.isFreeze) {
ctx.save();
ctx.translate( this.po.x,this.po.y );
ctx.rect(-this.r , 0 , this.w , 1);
ctx.restore();
ctx.save();
ctx.translate( this.po.x,this.po.y );
ctx.rotate(this.angle);
ctx.rect(-this.r , 0 , this.w , 1);
ctx.restore();
ctx.save();
ctx.translate( this.po.x,this.po.y );
ctx.rotate(-this.angle);
ctx.rect(-this.r , 0 , this.w , 1);
ctx.restore();
//ctx.lineTo(this.po.x - this.w , this.po.y);
} else {
ctx.moveTo(this.po.x,this.po.y);
ctx.bezierCurveTo(this.p1.x,this.p1.y,this.p2.x,this.p2.y,this.po.x,this.po.y+1e-5); // +1e-5 debug chrome bezierCurveTo bug
}
ctx.closePath();
ctx.stroke();
ctx.fill();
}
}
return Drop;}());
WeatherIcon.Thunder = (function(){
function Thunder(x,y,s){
this.so = s||1;
this.s = this.so;
this.x = x;
this.y = y;
this.ti = 500*Math.random();
this.p = [];
this.n = Thunder.points.length;
};
Thunder.prototype.update = function() {
if (!this.t) {
this.t = new Date().getTime() + this.ti;
this.s = this.so;
return;
}
var t = new Date().getTime();
var dt = t - this.t - this.ti;
this.s = 0;
if (dt>2000) {this.s = 0;this.t = t;}
else if (dt>1000) this.s = this.so;
else if (dt>700) this.s = (Math.random()<0.5)?this.so:0;
}
Thunder.prototype.draw = function(ctx) {
ctx.beginPath();
ctx.save();
ctx.translate( this.x , this.y );
ctx.scale(this.s,this.s);
ctx.moveTo(Thunder.points[0].x,Thunder.points[0].y);
var n = this.n;
while (n--) ctx.lineTo(Thunder.points[n].x,Thunder.points[n].y);
ctx.stroke();
ctx.fill();
ctx.restore();
}
Thunder.size = { w:30 , h:45 }
Thunder.points = [{x:0,y:0},{x:0,y:22},{x:13,y:20},{x:3,y:43},{x:28,y:15},{x:12,y:13},{x:21,y:0}];
return Thunder;}());
WeatherIcon.Sun = (function(){
var Sun = function(xo,yo,ri,re) {
xo = xo?xo:64;
yo = yo?yo:64;
ri = ri?ri:20;
re = re?re:ri*1.25;
var center = new WeatherIcon.Point(xo,yo);
this.rotation = { val:0 , inc:0.001 };
this.center = center;
this.points = [];
this.pointsExt = [];
var n = 20;
var angle = 0;
var dAngle = Math.PI/n;
while(n--){
var x = ri*Math.cos(angle);
var y = ri*Math.sin(angle);
this.points.push(new WeatherIcon.Point(x,y));
angle += dAngle;
var x = re*Math.cos(angle);
var y = re*Math.sin(angle);
this.pointsExt.push(new WeatherIcon.Point(x,y));
angle += dAngle
}
};
Sun.prototype = {
update:function(dt) {},
draw:function(ctx) {
var nMax = this.points.length;
var n = 0;
ctx.save();
ctx.translate( this.center.x , this.center.y );
ctx.rotate( this.rotation.val+=this.rotation.inc );
ctx.beginPath();
ctx.moveTo(this.pointsExt[nMax-1].x,this.pointsExt[nMax-1].y);
for (n=0;n<nMax;n++) ctx.quadraticCurveTo(this.points[n].x,this.points[n].y,this.pointsExt[n].x,this.pointsExt[n].y);
ctx.stroke();
ctx.fill();
ctx.restore();
}
}
return Sun;}());
WeatherIcon.Fog = (function(){
var Fog = function() { this.angle = 0; }
Fog.PI2 = Math.PI*2;
Fog.prototype = {
update:function(dt) { this.angle += 0.01;},
draw:function(ctx) {
var dx;
// fill
dx = 0.2*Math.cos(this.angle)
ctx.beginPath();
ctx.save();
ctx.translate( 85,62 );
ctx.scale(13,1);
ctx.arc(dx,0, 2 , 0, Fog.PI2 );
ctx.closePath();
ctx.restore();
ctx.stroke();
ctx.fill();
dx = 0.2*Math.cos(this.angle+0.5)
ctx.beginPath();
ctx.save();
ctx.translate( 40,70 );
ctx.scale(6,0.5);
ctx.arc(dx,0, 5 , 0, Fog.PI2 );
ctx.closePath();
ctx.restore();
ctx.stroke();
ctx.fill();
dx = 0.3*Math.cos(this.angle)
ctx.beginPath();
ctx.save();
ctx.translate( 80,80 );
ctx.scale(6,0.5);
ctx.arc(dx,0, 7 , 0, Fog.PI2 );
ctx.closePath();
ctx.restore();
ctx.stroke();
ctx.fill();
dx = 0.4*Math.cos(this.angle+0.9)
ctx.beginPath();
ctx.save();
ctx.translate( 56,92 );
ctx.scale(10,1);
ctx.arc(dx,0, 5 , 0, Fog.PI2 );
ctx.closePath();
ctx.restore();
ctx.stroke();
ctx.fill();
dx = 0.2*Math.cos(this.angle)
ctx.beginPath();
ctx.save();
ctx.translate( 100,104 );
ctx.scale(7,1);
ctx.arc(dx,0, 3 , 0, Fog.PI2 );
ctx.closePath();
ctx.restore();
ctx.stroke();
ctx.fill();
}
}
return Fog;}());
WeatherIcon.Moon = (function(){
function Moon(x,y,r){ this.x = x||0; this.y = y||0; this.r=r||20;
this.rotDirection = 1;
this.rotAngle = 0;
this.angleMax = 10*Math.PI/180;
};
Moon.prototype = {
update:function() {
if(this.rotAngle>this.angleMax) this.rotDirection = -1;
else if(this.rotAngle<-this.angleMax)this.rotDirection = 1;
this.rotAngle += 0.002*this.rotDirection;
},
draw:function(ctx) {
ctx.save();
ctx.translate( this.x , this.y );
ctx.rotate( -0.6 + this.rotAngle );
var a = 0.31*Math.PI;
ctx.beginPath();
ctx.arc(0,0, this.r , a , -a );
ctx.arc(this.r,0, this.r , Math.PI+a , Math.PI-a , true);
ctx.stroke();
ctx.fill();
ctx.restore();
}
};
return Moon;}());
// PARAMETERS
WeatherIcon.particles = {
heavy:[
new WeatherIcon.Point(22,96),
new WeatherIcon.Point(22,116),
new WeatherIcon.Point(36,71),
new WeatherIcon.Point(47,95),
new WeatherIcon.Point(47,115),
new WeatherIcon.Point(57,64),
new WeatherIcon.Point(66,88),
new WeatherIcon.Point(66,108),
new WeatherIcon.Point(78,61),
new WeatherIcon.Point(83,94),
new WeatherIcon.Point(83,114),
new WeatherIcon.Point(95,72),
new WeatherIcon.Point(104,88),
new WeatherIcon.Point(104,108)
],light:[
new WeatherIcon.Point(22,96),
new WeatherIcon.Point(36,71),
new WeatherIcon.Point(47,110),
new WeatherIcon.Point(66,88),
new WeatherIcon.Point(78,61),
new WeatherIcon.Point(83,110),
new WeatherIcon.Point(104,88),
]};
// day / night / todo midnight soon ... ( todo c95 )
WeatherIcon.DAY = 'Sun';
WeatherIcon.NIGHT = 'Moon';
// precipitation ammount
WeatherIcon.LIGHT = 'light';
WeatherIcon.HEAVY = 'heavy';
// icons list
WeatherIcon.SUN = 1; // SUN
WeatherIcon.LIGHTCLOUD = 2; // SUN , SMALL CLOUD
WeatherIcon.PARTLYCLOUD = 3; // SUN , BIG CLOUD
WeatherIcon.CLOUD = 4; // BIG CLOUD , SMALL CLOUD
WeatherIcon.LIGHTRAINSUN = 5; // SUN , BIG CLOUD , LIGHT RAIN
WeatherIcon.LIGHTRAINTHUNDERSUN = 6; // SUN , BIG CLOUD , LIGHT RAIN , THUNDER
WeatherIcon.SLEETSUN = 7; // SUN , BIG CLOUD , LIGHT RAIN , SNOW
WeatherIcon.SNOWSUN = 8; // SUN , BIG CLOUD , SNOW
WeatherIcon.LIGHTRAIN = 9; // BIG CLOUD , LIGHT RAIN
WeatherIcon.RAIN = 10; // BIG CLOUD , HARD RAIN
WeatherIcon.RAINTHUNDER = 11; // BIG CLOUD , HARD RAIN , THUNDER
WeatherIcon.SLEET = 12; // BIG CLOUD , RAIN , SNOW
WeatherIcon.SNOW = 13; // BIG CLOUD , SNOW
WeatherIcon.SNOWTHUNDER = 14; // BIG CLOUD , SNOW , THUNDER
WeatherIcon.FOG = 15; // SUN , FOG
WeatherIcon.SLEETSUNTHUNDER = 20 // SUN , SLEET , THUNDER
WeatherIcon.SNOWSUNTHUNDER = 21; // BIG CLOUD, SUN , SNOW , 2x THUNDER
WeatherIcon.LIGHTRAINTHUNDER = 22; // BIG CLOUD , lIGHT RAIN , THUNDER
WeatherIcon.SLEETTHUNDER = 23; // TODO
// dark days (todo c95)
WeatherIcon.DARKDAY_SUN = 16;
WeatherIcon.DARKDAY_LIGHTCLOUD = 17;
WeatherIcon.DARKDAY_LIGHTRAINSUN = 18;
WeatherIcon.DARKDAY_SNOWSUN = 19;
// extreme conditions
WeatherIcon.THUNDER = 50; // BIG CLOUD , 3 x THUNDER
WeatherIcon.EXTREME = 99; // TODO
// STATIC FUNCTIONS
WeatherIcon.add = function(dom,icon,param) {
if(typeof dom=='string') dom = document.getElementById(dom);
if (param==undefined) param = {};
var weatherIcon = new WeatherIcon(dom,param.stroke===false?false:true,param.shadow===true?true:false);
weatherIcon.setIcon(icon);
weatherIcon.setBody(param.mode===WeatherIcon.NIGHT?WeatherIcon.NIGHT:WeatherIcon.DAY);
weatherIcon.build();
weatherIcon.draw();
if(param.animated===true) weatherIcon.update();
return weatherIcon;
};
return WeatherIcon;}());