// WeatherIcon.js is released as // "Creative Commons - Attribution - ShareAlike 3.0". // // http://creativecommons.org/licenses/by-sa/3.0/ // // // // You are free to: // // Share Ñ copy and redistribute the material in any medium or format // Adapt Ñ remix, transform, and build upon the material for any purpose, even commercially. // // The licensor cannot revoke these freedoms as long as you follow the license terms. // // // // Under the following terms: // // Attribution Ñ You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. // ShareAlike Ñ If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. // // No additional restrictions Ñ You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. // // // // Notices: // // You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation. // No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material. "use strict"; var WeatherIcon = (function(){ function WeatherIcon(container,stroke,shadow) { this.isPlaying = false; this.canvas = new WeatherIcon.Canvas(container); this.canvas.setCanvasSize(128,128); this.fps = 30; this.particlesBorder = 20; this.spf = 1000/this.fps; this.objects = []; this.particles = []; this.timer = false; // fill this.canvas.ctx.fillStyle = '#fff'; // stroke if (stroke) { this.stroke = true; this.canvas.ctx.lineWidth = 2; this.canvas.ctx.strokeStyle = '#000'; } else { this.stroke = false; this.canvas.ctx.strokeStyle = 'transparent'; } // shadow if(shadow) { this.canvas.ctx.shadowOffsetX = 0; this.canvas.ctx.shadowOffsetY = 0; this.canvas.ctx.shadowBlur = 5; this.canvas.ctx.shadowColor = "black"; } }; // Point WeatherIcon.Canvas = (function(){ // Canvas function Canvas(obj,id) { if (obj) { if (obj.nodeName=='CANVAS') { this.canvas = obj; } else { this.canvas = document.createElement("canvas"); if(id) this.canvas.id = id; obj.appendChild(this.canvas); // IE if (Canvas.ieMode) G_vmlCanvasManager.initElement(this.canvas); } } else { this.canvas = document.createElement("canvas"); if (Canvas.ieMode) G_vmlCanvasManager.initElement(this.canvas); } // GET CONTEXT this.ctx = this.canvas.getContext('2d'); } Canvas.prototype = { setSize:function(w,h) { this.setCanvasSize(w,h); this.setHtmlSize(w+'px',h+'px'); }, setCanvasSize:function(w,h) { this.canvas.width = w; this.canvas.height = h; }, setHtmlSize:function(w,h) { this.canvas.style.width = w; this.canvas.style.height = h; }, drawBox:function(w,h,rad) { this.ctx.beginPath(); this.ctx.moveTo(rad, 0); this.ctx.lineTo(w-rad, 0); this.ctx.bezierCurveTo(w, 0, w, 0, w, rad); this.ctx.lineTo(w, h-rad); this.ctx.bezierCurveTo(w, h, w, h, w-rad, h); this.ctx.lineTo(rad, h); this.ctx.bezierCurveTo(0, h, 0, h, 0, h-rad); this.ctx.lineTo(0, rad); this.ctx.bezierCurveTo(0, 0, 0, 0, rad, 0); this.ctx.fill(); }, clear:function(){ this.ctx.clearRect(0,0,this.canvas.width,this.canvas.height); } } Canvas.supported = function() { // Make sure we don't execute when canvas isn't supported var canvas = document.createElement("canvas"); return (canvas.getContext) ? true:false; } // Detect internet explorer to load google canvas code (G_vmlCanvasManager) var rv = -1, // Default value assumes no ie ua = navigator.userAgent, re = new RegExp("MSIE ([0-9]{1,}[\.0-9]{0,})"); if (re.exec(ua) != null) rv = parseFloat( RegExp.$1 ); Canvas.ieMode = (rv>-1&&rv<9); return Canvas;}()); // Point WeatherIcon.Point = (function(){ function Point(x, y){ this.x = x || 0; this.y = y || 0; }; Point.prototype.add = function(p){ this.x+=p.x;this.y+=p.y }; Point.prototype.set = function(x,y){ this.x=x;this.y=y }; Point.prototype.prod = function(n){ this.x*=n;this.y*=n }; Point.prototype.clone = function() { return new WeatherIcon.Point(this.x, this.y); }; Point.prototype.rotate = function(r) {var x = this.x;var y = this.y;this.x = x*r.x-y*r.y;this.y = x*r.y+y*r.x;}; return Point;}()); // Circle WeatherIcon.Circle = function( center , r ){ this.center=center;this.r=r }; // Prototype WeatherIcon.prototype = { draw:function(){ var n; this.canvas.clear(); n = this.particles.length; while(n--) { this.particles[n].update(10); this.particles[n].draw(this.canvas.ctx); } n = this.objects.length; while(n--) { this.objects[n].update(10); this.objects[n].draw(this.canvas.ctx); } }, update:function() { this.isPlaying = true; this.draw(); this.timer = setTimeout(this.update.bind(this),this.spf); }, play:function() { this.stop(); this.update(); }, stop:function(){ this.isPlaying=false; if (this.timer) { clearTimeout(this.timer); this.timer = false; } }, setBody:function(body){ this.body = body; }, setIcon:function(icon){ this.icon = icon; }, toggle:function() { this.isPlaying?this.stop():this.play(); }, change:function(icon,mode){ this.icon = icon; this.setIcon(icon); this.setBody(mode===WeatherIcon.NIGHT?WeatherIcon.NIGHT:WeatherIcon.DAY); this.build(); this.draw(); }, addRain:function(type){ type = type==WeatherIcon.LIGHT?WeatherIcon.LIGHT:WeatherIcon.HEAVY; var speed = 0.2, angle = 0.2, yo = 60, n = WeatherIcon.particles[type].length; while(n--) this.particles.push(new WeatherIcon.Drop(WeatherIcon.particles[type][n],speed,angle,yo)); }, addSnow:function(type){ type = type==WeatherIcon.LIGHT?WeatherIcon.LIGHT:WeatherIcon.HEAVY; var speed = 0.2, angle = 0.2, yo = 60, n = WeatherIcon.particles[type].length; while(n--) this.particles.push(new WeatherIcon.Snow(WeatherIcon.particles[type][n],speed,angle,yo)); }, addSleet:function(){ // add rain and snow var type = WeatherIcon.LIGHT, speed = 0.2, angle = 0.2, yo = 60, n = WeatherIcon.particles[type].length; while(n--) { var drop = (n%2) ? new WeatherIcon.Drop(WeatherIcon.particles[type][n],speed,angle,yo):new WeatherIcon.Snow(WeatherIcon.particles[type][n],speed,angle,yo); this.particles.push(drop); } }, build:function(){ this.objects = []; this.particles = []; switch(this.icon) { case WeatherIcon.SUN: this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,64,30):new WeatherIcon.Moon(64,64,30)); break; case WeatherIcon.LIGHTCLOUD: this.objects.push(new WeatherIcon.Cloud(80,100,40)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,64,30):new WeatherIcon.Moon(64,64,30)); break; case WeatherIcon.PARTLYCLOUD: this.objects.push(new WeatherIcon.Cloud(68,90,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,54,30):new WeatherIcon.Moon(64,54,30)); break; case WeatherIcon.CLOUD: this.objects.push(new WeatherIcon.Cloud(90,80,40)); this.objects.push(new WeatherIcon.Cloud(68,60,80)); break; case WeatherIcon.LIGHTRAINSUN: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addRain(WeatherIcon.LIGHT); break; case WeatherIcon.SLEETSUN: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addSleet(); break; case WeatherIcon.SNOWSUN: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addSnow(WeatherIcon.LIGHT); break; case WeatherIcon.SNOW: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addSnow(); break; case WeatherIcon.SNOWTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addSnow(WeatherIcon.LIGHT); this.objects.push(new WeatherIcon.Thunder(55,82,0.8)); break; case WeatherIcon.THUNDER: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.objects.push(new WeatherIcon.Thunder(30,75,0.6)); this.objects.push(new WeatherIcon.Thunder(60,80,0.7)); this.objects.push(new WeatherIcon.Thunder(90,75,0.6)); break; case WeatherIcon.SLEETSUNTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addSleet(); this.objects.push(new WeatherIcon.Thunder(95,85,0.7)); this.objects.push(new WeatherIcon.Thunder(58,88,0.8)); break; case WeatherIcon.LIGHTRAINTHUNDERSUN: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addRain(WeatherIcon.LIGHT); this.objects.push(new WeatherIcon.Thunder(30,75,0.6)); this.objects.push(new WeatherIcon.Thunder(58,90,0.7)); break; case WeatherIcon.SNOWSUNTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,60,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(40,30,20):new WeatherIcon.Moon(40,30,20)); this.addSnow(WeatherIcon.LIGHT); this.objects.push(new WeatherIcon.Thunder(30,75,0.6)); this.objects.push(new WeatherIcon.Thunder(58,90,0.7)); break; case WeatherIcon.LIGHTRAIN: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addRain(WeatherIcon.LIGHT); break; case WeatherIcon.RAIN: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addRain(); break; case WeatherIcon.FOG: this.objects.push(new WeatherIcon.Fog(68,90,80)); this.objects.push(this.body==WeatherIcon.DAY?new WeatherIcon.Sun(64,54,30):new WeatherIcon.Moon(64,54,30)); break; case WeatherIcon.LIGHTRAINTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addRain(WeatherIcon.LIGHT); this.objects.push(new WeatherIcon.Thunder(30,72,0.7)); this.objects.push(new WeatherIcon.Thunder(58,88,0.8)); break; case WeatherIcon.RAINTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addRain(); this.objects.push(new WeatherIcon.Thunder(30,72,0.7)); this.objects.push(new WeatherIcon.Thunder(58,88,0.8)); break; case WeatherIcon.SLEETTHUNDER: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addSleet(); this.objects.push(new WeatherIcon.Thunder(95,85,0.7)); this.objects.push(new WeatherIcon.Thunder(58,88,0.8)); break; case WeatherIcon.EXTREME: // TODO case WeatherIcon.SLEET: this.objects.push(new WeatherIcon.Cloud(68,50,80)); this.addSleet(); break; } } }; // COMPONENTS WeatherIcon.Cloud = (function(){ var Cloud = function(xo,yo,w) { xo=xo?xo:68; yo=yo?yo:50; w=w?w:80; var h = w*0.5; var center = new WeatherIcon.Point(xo,yo); var size = new WeatherIcon.Point(w,h) var sizeMed = new WeatherIcon.Point(w>>1,h>>1) this.size = size; this.po = new WeatherIcon.Point( center.x - sizeMed.x , center.y ); this.p1 = this.po.clone(); this.p1.x += size.x; this.cl = new WeatherIcon.Circle(new WeatherIcon.Point( center.x - sizeMed.x , center.y ),w*0.14); this.cr = new WeatherIcon.Circle(new WeatherIcon.Point( center.x + sizeMed.x , center.y + w*0.03 ),w*0.1); this.ca = new WeatherIcon.Circle(new WeatherIcon.Point(center.x - sizeMed.x*0.42 , center.y ),w*0.35); this.cb = new WeatherIcon.Circle(new WeatherIcon.Point(center.x + sizeMed.x*0.45 , center.y ),w*0.25); this.cc = new WeatherIcon.Circle(new WeatherIcon.Point(center.x - sizeMed.x*0.20 , center.y ),w*0.28); this.pi = Math.PI; this.pi2 = this.pi/2; this.p2 = new WeatherIcon.Point( +this.w , this.h ); } Cloud.prototype = { update:function(dt) {}, draw:function(ctx) { // fill ctx.beginPath(); ctx.arc(this.cl.center.x,this.cl.center.y, this.cl.r , 0, 2*this.pi ); ctx.arc(this.cl.center.x+this.cl.r,this.cl.center.y, this.cl.r , 0, 2*this.pi ); ctx.arc(this.cc.center.x,this.cc.center.y, this.cc.r , 0 , 2*this.pi ); ctx.arc(this.ca.center.x,this.ca.center.y, this.ca.r , this.pi , 0 ); ctx.arc(this.cb.center.x,this.cb.center.y, this.cb.r , 0 , 2*this.pi ); ctx.arc(this.cr.center.x,this.cr.center.y, 1.3*this.cr.r , 0, 2*this.pi ); ctx.closePath(); ctx.stroke(); ctx.fill(); } }; return Cloud;}()); WeatherIcon.Snow = (function(){ var Snow = function(posIni,speed,angle_,yo) { this.angle = angle_; this.speed = speed; this.posIni = posIni; this.w = 3; this.dy = this.w*4; this.pos = this.posIni.clone(); this.rot = new WeatherIcon.Point(Math.cos(this.angle),Math.sin(this.angle)); this.v = new WeatherIcon.Point(0,this.speed); this.v.rotate(this.rot); this.po = new WeatherIcon.Point( ); this.po.add(this.pos); // reset position var dy = this.po.y - yo; var m = this.rot.y/this.rot.x; this.pr = new WeatherIcon.Point( this.po.x+dy*m , yo ); this.angle = Math.PI/3.5; this.angle2 = 2*this.angle; this.r = (this.w>>1); }; Snow.prototype = { reset:function(){ this.po.set(0,0); this.po.add(this.pr); }, update:function(dt) { var dPos = new WeatherIcon.Point(this.v.x*dt,this.v.y*dt); this.po.add(dPos); if (this.po.y>128) { this.reset(); } }, draw:function(ctx) { ctx.beginPath(); ctx.arc(this.po.x,this.po.y + this.dy , this.w , 0, 6.28 ); ctx.closePath(); ctx.stroke(); ctx.fill(); /* ctx.beginPath(); ctx.save(); ctx.translate( this.po.x,this.po.y ); ctx.rect(-this.r , 0 , this.w , 1); ctx.rotate(-this.angle); ctx.rect(-this.r , 0 , this.w , 1); ctx.rotate(this.angle2); ctx.rect(-this.r , 0 , this.w , 1); ctx.restore(); ctx.closePath(); ctx.stroke(); ctx.fill(); */ } } return Snow;}()); WeatherIcon.Drop = (function(){ var Drop = function(posIni,speed,angle_,yo) { this.angle = angle_; this.speed = speed; this.posIni = posIni; this.isFreeze = false; this.elongation = 2; this.w = 10; this.h = this.w*this.elongation; this.pos = this.posIni.clone(); this.rot = new WeatherIcon.Point(Math.cos(this.angle),Math.sin(this.angle)); this.v = new WeatherIcon.Point(0,this.speed); this.v.rotate(this.rot); this.po = new WeatherIcon.Point( ); this.p1 = new WeatherIcon.Point( -this.w , this.h ); this.p2 = new WeatherIcon.Point( +this.w , this.h ); this.p1.rotate(this.rot); this.p2.rotate(this.rot); this.po.add(this.pos); this.p1.add(this.pos); this.p2.add(this.pos); // reset position var dy = this.po.y - yo; var m = this.rot.y/this.rot.x; var xo = this.po.x+dy*m; //_('debug').innerHTML += this.angle+'>'+Math.cos(this.angle)+","+Math.sin(this.angle)+"
"; this.pr = new WeatherIcon.Point( xo , yo ); }; Drop.prototype = { freeze:function(){ this.isFreeze = true; this.angle = Math.PI/3.5; this.r = (this.w>>1); }, reset:function(){ this.po.set(0,0); this.p1.set( -this.w , this.h ); this.p2.set( +this.w , this.h ); this.p1.rotate(this.rot); this.p2.rotate(this.rot); this.po.add(this.pr); this.p1.add(this.pr); this.p2.add(this.pr); }, update:function(dt) { var dPos = new WeatherIcon.Point(this.v.x*dt,this.v.y*dt); this.po.add(dPos); this.p1.add(dPos); this.p2.add(dPos); if (this.po.y>128) { this.reset(); } }, draw:function(ctx) { ctx.beginPath(); if (this.isFreeze) { ctx.save(); ctx.translate( this.po.x,this.po.y ); ctx.rect(-this.r , 0 , this.w , 1); ctx.restore(); ctx.save(); ctx.translate( this.po.x,this.po.y ); ctx.rotate(this.angle); ctx.rect(-this.r , 0 , this.w , 1); ctx.restore(); ctx.save(); ctx.translate( this.po.x,this.po.y ); ctx.rotate(-this.angle); ctx.rect(-this.r , 0 , this.w , 1); ctx.restore(); //ctx.lineTo(this.po.x - this.w , this.po.y); } else { ctx.moveTo(this.po.x,this.po.y); ctx.bezierCurveTo(this.p1.x,this.p1.y,this.p2.x,this.p2.y,this.po.x,this.po.y+1e-5); // +1e-5 debug chrome bezierCurveTo bug } ctx.closePath(); ctx.stroke(); ctx.fill(); } } return Drop;}()); WeatherIcon.Thunder = (function(){ function Thunder(x,y,s){ this.so = s||1; this.s = this.so; this.x = x; this.y = y; this.ti = 500*Math.random(); this.p = []; this.n = Thunder.points.length; }; Thunder.prototype.update = function() { if (!this.t) { this.t = new Date().getTime() + this.ti; this.s = this.so; return; } var t = new Date().getTime(); var dt = t - this.t - this.ti; this.s = 0; if (dt>2000) {this.s = 0;this.t = t;} else if (dt>1000) this.s = this.so; else if (dt>700) this.s = (Math.random()<0.5)?this.so:0; } Thunder.prototype.draw = function(ctx) { ctx.beginPath(); ctx.save(); ctx.translate( this.x , this.y ); ctx.scale(this.s,this.s); ctx.moveTo(Thunder.points[0].x,Thunder.points[0].y); var n = this.n; while (n--) ctx.lineTo(Thunder.points[n].x,Thunder.points[n].y); ctx.stroke(); ctx.fill(); ctx.restore(); } Thunder.size = { w:30 , h:45 } Thunder.points = [{x:0,y:0},{x:0,y:22},{x:13,y:20},{x:3,y:43},{x:28,y:15},{x:12,y:13},{x:21,y:0}]; return Thunder;}()); WeatherIcon.Sun = (function(){ var Sun = function(xo,yo,ri,re) { xo = xo?xo:64; yo = yo?yo:64; ri = ri?ri:20; re = re?re:ri*1.25; var center = new WeatherIcon.Point(xo,yo); this.rotation = { val:0 , inc:0.001 }; this.center = center; this.points = []; this.pointsExt = []; var n = 20; var angle = 0; var dAngle = Math.PI/n; while(n--){ var x = ri*Math.cos(angle); var y = ri*Math.sin(angle); this.points.push(new WeatherIcon.Point(x,y)); angle += dAngle; var x = re*Math.cos(angle); var y = re*Math.sin(angle); this.pointsExt.push(new WeatherIcon.Point(x,y)); angle += dAngle } }; Sun.prototype = { update:function(dt) {}, draw:function(ctx) { var nMax = this.points.length; var n = 0; ctx.save(); ctx.translate( this.center.x , this.center.y ); ctx.rotate( this.rotation.val+=this.rotation.inc ); ctx.beginPath(); ctx.moveTo(this.pointsExt[nMax-1].x,this.pointsExt[nMax-1].y); for (n=0;nthis.angleMax) this.rotDirection = -1; else if(this.rotAngle<-this.angleMax)this.rotDirection = 1; this.rotAngle += 0.002*this.rotDirection; }, draw:function(ctx) { ctx.save(); ctx.translate( this.x , this.y ); ctx.rotate( -0.6 + this.rotAngle ); var a = 0.31*Math.PI; ctx.beginPath(); ctx.arc(0,0, this.r , a , -a ); ctx.arc(this.r,0, this.r , Math.PI+a , Math.PI-a , true); ctx.stroke(); ctx.fill(); ctx.restore(); } }; return Moon;}()); // PARAMETERS WeatherIcon.particles = { heavy:[ new WeatherIcon.Point(22,96), new WeatherIcon.Point(22,116), new WeatherIcon.Point(36,71), new WeatherIcon.Point(47,95), new WeatherIcon.Point(47,115), new WeatherIcon.Point(57,64), new WeatherIcon.Point(66,88), new WeatherIcon.Point(66,108), new WeatherIcon.Point(78,61), new WeatherIcon.Point(83,94), new WeatherIcon.Point(83,114), new WeatherIcon.Point(95,72), new WeatherIcon.Point(104,88), new WeatherIcon.Point(104,108) ],light:[ new WeatherIcon.Point(22,96), new WeatherIcon.Point(36,71), new WeatherIcon.Point(47,110), new WeatherIcon.Point(66,88), new WeatherIcon.Point(78,61), new WeatherIcon.Point(83,110), new WeatherIcon.Point(104,88), ]}; // day / night / todo midnight soon ... ( todo c95 ) WeatherIcon.DAY = 'Sun'; WeatherIcon.NIGHT = 'Moon'; // precipitation ammount WeatherIcon.LIGHT = 'light'; WeatherIcon.HEAVY = 'heavy'; // icons list WeatherIcon.SUN = 1; // SUN WeatherIcon.LIGHTCLOUD = 2; // SUN , SMALL CLOUD WeatherIcon.PARTLYCLOUD = 3; // SUN , BIG CLOUD WeatherIcon.CLOUD = 4; // BIG CLOUD , SMALL CLOUD WeatherIcon.LIGHTRAINSUN = 5; // SUN , BIG CLOUD , LIGHT RAIN WeatherIcon.LIGHTRAINTHUNDERSUN = 6; // SUN , BIG CLOUD , LIGHT RAIN , THUNDER WeatherIcon.SLEETSUN = 7; // SUN , BIG CLOUD , LIGHT RAIN , SNOW WeatherIcon.SNOWSUN = 8; // SUN , BIG CLOUD , SNOW WeatherIcon.LIGHTRAIN = 9; // BIG CLOUD , LIGHT RAIN WeatherIcon.RAIN = 10; // BIG CLOUD , HARD RAIN WeatherIcon.RAINTHUNDER = 11; // BIG CLOUD , HARD RAIN , THUNDER WeatherIcon.SLEET = 12; // BIG CLOUD , RAIN , SNOW WeatherIcon.SNOW = 13; // BIG CLOUD , SNOW WeatherIcon.SNOWTHUNDER = 14; // BIG CLOUD , SNOW , THUNDER WeatherIcon.FOG = 15; // SUN , FOG WeatherIcon.SLEETSUNTHUNDER = 20 // SUN , SLEET , THUNDER WeatherIcon.SNOWSUNTHUNDER = 21; // BIG CLOUD, SUN , SNOW , 2x THUNDER WeatherIcon.LIGHTRAINTHUNDER = 22; // BIG CLOUD , lIGHT RAIN , THUNDER WeatherIcon.SLEETTHUNDER = 23; // TODO // dark days (todo c95) WeatherIcon.DARKDAY_SUN = 16; WeatherIcon.DARKDAY_LIGHTCLOUD = 17; WeatherIcon.DARKDAY_LIGHTRAINSUN = 18; WeatherIcon.DARKDAY_SNOWSUN = 19; // extreme conditions WeatherIcon.THUNDER = 50; // BIG CLOUD , 3 x THUNDER WeatherIcon.EXTREME = 99; // TODO // STATIC FUNCTIONS WeatherIcon.add = function(dom,icon,param) { if(typeof dom=='string') dom = document.getElementById(dom); if (param==undefined) param = {}; var weatherIcon = new WeatherIcon(dom,param.stroke===false?false:true,param.shadow===true?true:false); weatherIcon.setIcon(icon); weatherIcon.setBody(param.mode===WeatherIcon.NIGHT?WeatherIcon.NIGHT:WeatherIcon.DAY); weatherIcon.build(); weatherIcon.draw(); if(param.animated===true) weatherIcon.update(); return weatherIcon; }; return WeatherIcon;}());